Asagi Edit Readme 

This is an edit I did for an edited character already. Stupa then Saru. Here is the list of things I did as well as the AI adjustments and edits made by BR_1997. This edit was mainly done for SpriteClub but she can fit just fine in your own mugen as well.

- Increased all Damage across the board aside from a few supers (they did plenty of damage already)

- Completely redid voices to be all english ripped (and recorded) from various games Asagi (and co) was in, also added random chance for audio to play on various states. This Adds quite the large amount of variety of voice clips.

- Adjusted all pausetimes + round intro/ending pauses to be able to fit all of said voice clips and not skip. Also adjusted some animations for the same purpose. 

- B_R did a major AI rehaul as well as a few other things I will list when credited.

- Asagi no longer needs to be in fever mode in order to use her grab attack.

- Asagi's Grab now drains enemy power when landed.

- Asagi No longer gives power to her opponent on any of her attacks.

- Prinnies summoned by Asagi no longer damage her as well when they explode if she is in the radius.

- Asagi will go into Prinny mode on the last round if she is currently tied to her opponent with 1 win taking it. Rounds are set correctly in the config (by default it is best of 5) change this if you use more or fewer rounds. Done by BR

- Zetta in his true form no longer has a chance to attack Asagi instead of her opponent. (This was funny and canon but it was not doing her any favors). Done by B_R.

- Lowered some sfx audio so voice lines can be heard easier.

- Currently removed Asagi's Intro with Prinny_P by Stupa as I do not have the audio for it (the lines are still in Japanese inside the snd but they will never play as is). I may go back and add these one day but for now its disabled.

- Condensed Asagi's "Main Character List" Intro state so there is no longer a special intro with Kung Fu Man. As well as merged Marona's into the main list. I may add onto this list later but as it is it is currently mostly unchanged.

- Redone Palletes to make Asagi look better has been done by DevilsLeftHandMan. More Palletes in general may come in the future.

- Added a 12p of sorts to Asagi Done by B_R its nothing majorly fancy but she has infinite fever mode + increased damage.

- Changed how the "Jar of mini Asagi's work" originally she would need to build up her prinny gauge (increased by summoning prinnies randomly) and when it was maxed she could drop the jar this also set her current power to 0 meaning she could do it whenever as long as that prinny gauge was full. This was changed so that it now requires power to use (No longer powersets) as well as Asagi starts with a full Prinny Gauge to use the Jar once per Match at the least. The Gauge fills extremely slowly but the jar attack is also very strong so I left the slow fill rate but let her use it at least once.

There is a folder for if You play fast 5 like SpriteClub runs to make her intros and pauses function correctly. Just replace all of the files from the "Fast 5 Speed" folder to the main one.

Thats all for this one hope you enjoy!



