[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0


;-------------------------------------------
;-------------------------------------------



[Defaults]

command.time=15

command.buffer.time=1

;-------------------------------------------




[Command]
name="ArcEx3-1"
command=~D,DF,F,D,DF,F,c
time=30

[Command]
name="ArcEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30

[Command]
name="ArcEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30

[Command]
name="ArcEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30

[Command]
name="ArcEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30

[Command]
name="ArcEx-1"
command=~D,DF,F,D,DF,F,x
time=30

[Command]
name="ArcEx-1"
command=~D,DF,F,D,DF,F,y
time=30

[Command]
name="ArcEx-2"
command= D, D, a
time=25



[Command]
name="ArcEx-3"
command=~D,DB,B,D,DB,B,x
time=30

[Command]
name="ArcEx-3"
command=~D,DB,B,D,DB,B,y
time=30

[Command]
name="ArcEx-4"
command=~D,DB,B,D,DB,B,a
time=30

[Command]
name="ArcEx-4"
command=~D,DB,B,D,DB,B,b
time=30

;-------------------------------------------
;-------------------------------------------



[Command]
name="Arc-1"
command=~D,DF,F,x
time=30

[Command]
name="Arc-2"
command=~D,DF,F,y
time=30

[Command]
name="Arc-3"
command=~D,DB,B,x
time=30

[Command]
name="Arc-4"
command=~D,DB,B,y
time=30

[Command]
name="Arc-5"
command=~D,DB,B,b
time=30

[Command]
name="Arc-6"
command=~D,DB,B,a
time=30

[Command]
name="Arc-7"
command=~D,DF,F,a
time=30

[Command]
name="Arc-7"
command=~D,DF,F,b
time=30

;-------------------------------------------
;-------------------------------------------



[Command]
name="Arc-8"
command=~D,D,a
time=30

[Command]
name="Arc-8"
command=~D,D,b
time=30

[Command]
name="Arc-8"
command=~D,D,c
time=30

[Command]
name="Arc-8"
command=~D,D,x
time=30

[Command]
name="Arc-8"
command=~D,D,y
time=30

[Command]
name="Arc-8"
command=~D,D,z
time=30

[Command]
name="Arc-9"
command=~B,F,x
time=30

[Command]
name="Arc-9"
command=~B,F,y
time=30

[Command]
name="Arc-10"
command=~F,B,x
time=30

[Command]
name="Arc-10"
command=~F,B,y
time=30

[Command]
name="Arc-11"
command=~B,F,a
time=30

[Command]
name="Arc-11"
command=~B,F,b
time=30


;-------------------------------------------
;-------------------------------------------



[Command]
name="FF"
command=F,F
time=10

[Command]
name="BB"
command=B,B
time=10


[Command]
name="recovery"
command=x+y
time=1


[Command]
name="down_a"
command=/$D,a
time=1


[Command]
name="down_b"
command=/$D,b
time=1


;-------------------------------------------
;-------------------------------------------



[Command]
name="a"
command=a
time=1


[Command]
name="b"
command=b
time=1


[Command]
name="c"
command=c
time=1


[Command]
name="x"
command=x
time=1


[Command]
name="y"
command=y
time=1


[Command]
name="z"
command=z
time=1


[Command]
name="start"
command=s
time=1


;-------------------------------------------

[Command]
name="holdfwd"
command=/$F
time=1


[Command]
name="holdback"
command=/$B
time=1


[Command]
name="holdup"
command=/$U
time=1


[Command]
name="holddown"
command=/$D
time=1



[Statedef -1]

[State -1]
type = varset
triggerall = !ishelper
triggerall = !var(30)
triggerall = roundstate = 2
triggerall = ctrl
trigger1 = command = "AI0"
trigger2 = command = "AI1"
trigger3 = command = "AI2"
trigger4 = command = "AI3"
trigger5 = command = "AI4"
trigger6 = command = "AI5"
trigger7 = command = "AI6"
trigger8 = command = "AI7"
trigger9 = command = "AI8"
trigger10 = command = "AI9"
trigger11 = command = "AI10"
trigger12 = command = "AI11"
trigger13 = command = "AI12"
trigger14 = command = "AI13"
trigger15 = command = "AI14"
trigger16 = command = "AI15"
trigger17 = command = "AI16"
trigger18 = command = "AI17"
trigger19 = command = "AI18"
trigger20 = command = "AI19"
trigger21 = command = "AI20"
trigger22 = command = "AI21"
trigger23 = command = "AI22"
trigger24 = command = "AI23"
trigger25 = command = "AI24"
trigger26 = command = "AI25"
trigger27 = command = "AI26"
trigger28 = command = "AI27"
trigger29 = command = "AI28"
trigger30 = command = "AI29"
trigger31 = command = "AI30"
trigger32 = command = "AI31"
trigger33 = command = "AI32"
trigger34 = command = "AI33"
trigger35 = command = "AI34"
trigger36 = command = "AI35"
trigger37 = command = "AI36"
trigger38 = command = "AI37"
trigger39 = command = "AI38"
trigger40 = command = "AI39"
trigger41 = command = "AI40"
trigger42 = command = "AI41"
trigger43 = command = "AI42"
trigger44 = command = "AI43"
trigger45 = command = "AI44"
trigger46 = command = "AI45"
trigger47 = command = "AI46"
trigger48 = command = "AI47"
trigger49 = command = "AI48"
trigger50 = command = "AI49"
trigger51 = command = "AI50"
trigger52 = numhelper(99999) = 1
trigger52 = helper(99999),var(31) = 2
var(30) = 1

[State -1]
type = null;changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(58) = 1  ;޵м
triggerall = p2bodydist x<160
triggerall = helper(19429),var(59) > 4   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 298+random%2
ignorehitpause = 1

[State -1]  ;Բ
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 300  ;
triggerall = helper(19429),var(1) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4000
ignorehitpause = 1

[State -1]  ;ɱ
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 400  ;
triggerall = helper(19429),var(2) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4100
ignorehitpause = 1

[State -1]  ;Բ
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 500  ;
triggerall = helper(19429),var(3) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4200
ignorehitpause = 1

[State -1]  ;ڰ⻷
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 600  ;
triggerall = helper(19429),var(4) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4300
ignorehitpause = 1

[State -1]  ;׵
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 700  ;
triggerall = helper(19429),var(5) = 0   ;25
triggerall = helper(19429),var(59) > 20   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4400
ignorehitpause = 1

[State -1]  ;Ѫ׵
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(5) = 0   ;25
triggerall = life < lifemax * 0.4
triggerall = helper(19429),var(59) > 1   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4400
ignorehitpause = 1

[State -1]  ;
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 800  ;
triggerall = helper(19429),var(6) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4500
ignorehitpause = 1

[State -1]  ;
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 900  ;
triggerall = helper(19429),var(7) = 0   ;40
triggerall = helper(19429),var(59) > 10   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 4600
ignorehitpause = 1

[State -1]  ;ɱ
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1000  ;
triggerall = helper(19429),var(8) = 0   ;60
triggerall = helper(19429),var(59) > 25   ;25͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 6200
ignorehitpause = 1


[State -1]  ;μ
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = !numhelper(1600)
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1100  ;
triggerall = helper(19429),var(9) = 0   ;5
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 1510
ignorehitpause = 1

[State -1]  ;
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = !numhelper(1520)
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1200  ;
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 1520
ignorehitpause = 1

[State -1]  ;
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = !numhelper(1530)
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1300  ;
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 1530
ignorehitpause = 1

[State -1]  ;
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1400  ;
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 1540
ignorehitpause = 1

[State -1]  ;б
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = enemynear,movetype != H
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1400  ;
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = 1
value = 1550
ignorehitpause = 1

[State -1]  ;˲
type = changeState
triggerall = alive
triggerall = var(30) > 0
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = enemy,statetype != L
triggerall = helper(19429),var(0) < 1600  ;
triggerall = helper(19429),var(10) = 0   ;3
triggerall = helper(19429),var(59) > 3   ;3͵
triggerall = (stateno != [200,30000000000])
triggerall = ctrl || (stateno = [0,159]) || (stateno = 1581 && (var(20) = 0 || var(20) >= 38))
trigger1 = p2dist x > 0                ;ǰ
trigger1 = p2bodydist x < 15          ;н
trigger1 = FrontEdgeBodyDist < 30 || BackEdgeBodyDist < 30  ;
trigger2 = p2dist x < 0               ;ں
trigger2 = p2bodydist x < 15         ;н
trigger2 = facing = enemy,facing    ;ͬ
value = 1580
ctrl = 0
ignorehitpause = 1







































;ֲ
;-------------------------------------------

[State ]
type = ChangeState
value = 6200
triggerall = !var(30)
triggerall = command="ArcEx3-1"
triggerall = power>=3000
trigger1 = statetype!=A
trigger1 = ctrl


;-------------------------------------------


[State ]
type = ChangeState
value = 4200
triggerall = !var(30)
triggerall = command="ArcEx2-1"
;triggerall = palno>=9
triggerall = power>=2000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------



[State ]
type = ChangeState
value = 4300
triggerall = !var(30)
;triggerall = palno>=9
triggerall = command="ArcEx2-2"
triggerall = power>=2000
trigger1 = ctrl
trigger1 = statetype!=A



;-------------------------------------------


[State ]
type = ChangeState
value = 4400
triggerall = !var(30)
;triggerall = palno>=9
triggerall = command="ArcEx2-3"
triggerall = power>=2000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------


[State ]
type = ChangeState
value = 4500
triggerall = !var(30)
;triggerall = palno>=9
triggerall = command="ArcEx2-4"
triggerall = power>=2000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------


[State ]
type = ChangeState
value = 4000
triggerall = !var(30)
triggerall = command="ArcEx-1"
;triggerall = palno>=9
triggerall = power>=1000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------

[State ]
type = ChangeState
value = 4100
triggerall = !var(30)
triggerall = command="ArcEx-2"
;triggerall = palno>=9
triggerall = power>=1000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------

[State ]
type = ChangeState
value = 4600
triggerall = !var(30)
triggerall = command="ArcEx-3"
;triggerall = palno>=9
triggerall = power>=1000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------

[State ]
type = ChangeState
value = 4700
triggerall = !var(30)
triggerall = command="ArcEx-4"
;triggerall = palno>=9
triggerall = power>=1000
trigger1 = statetype!=A
trigger1 = ctrl

;-------------------------------------------



[State ]
type = ChangeState
value = 1500
triggerall = !var(30)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-1"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------


[State ]
type = ChangeState
value = 1510
triggerall = !var(30)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-2"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------



[State ]
type = ChangeState
value = 1520
triggerall = !var(30)
triggerall = !numhelper(1520)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-3"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------



[State ]
type = ChangeState
value = 1530
triggerall = !var(30)
triggerall = !numhelper(1530)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-4"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------




[State ]
type = ChangeState
value = 1560
triggerall = !var(30)
triggerall = !numhelper(1560)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-5"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------


[State ]
type = ChangeState
value = 1570
triggerall = !var(30)
triggerall = !numhelper(1570)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-6"
triggerall = statetype!=A
trigger1 = ctrl


;-------------------------------------------



[State ]
type = ChangeState
value = 1540
triggerall = !var(30)
triggerall = !numhelper(1540)
triggerall = !Ishelper
;triggerall = palno>=9
triggerall = command="Arc-7"
triggerall = statetype!=A
trigger1 = ctrl

;-------------------------------------------


[State ]
type = ChangeState
value = 100
triggerall = !var(30)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl


;-------------------------------------------


[State ]
type = ChangeState
value = 105
triggerall = !var(30)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;-------------------------------------------

[State ]
type = ChangeState
value = 205
triggerall = !var(30)
triggerall = command="x"
triggerall = command!="holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2=stateno=200&&movehit

;-------------------------------------------


[State ]
type = ChangeState
value = 215
triggerall = !var(30)
triggerall = command="y"
triggerall = command!="holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2=stateno=200&&movehit

;-------------------------------------------


[State ]
type = ChangeState
value = 225
triggerall = !var(30)
triggerall = command="a"
triggerall = command!="holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit&&time>11

;-------------------------------------------

[State ]
type = ChangeState
value = 235
triggerall = !var(30)
triggerall = command="b"
triggerall = command!="holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit&&time>11

;-------------------------------------------

[State ]
type = ChangeState
value = 405
triggerall = !var(30)
triggerall = command="x"
triggerall = command="holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2=stateno=400&&movehit

;-------------------------------------------

[State ]
type = ChangeState
value = 415
triggerall = !var(30)
triggerall = command="y"
triggerall = command="holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2=stateno=400&&movehit

;-------------------------------------------


[State ]
type = ChangeState
value = 425
triggerall = !var(30)
triggerall = command="a"
triggerall = command="holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=410&&movehit

;-------------------------------------------


[State ]
type = ChangeState
value = 435
triggerall = !var(30)
triggerall = command="b"
triggerall = command="holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=410&&movehit

;-------------------------------------------


[State ]
type = ChangeState
value = 605
triggerall = !var(30)
triggerall = command="x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2=stateno=600&&movehit

;-------------------------------------------

[State ]
type = ChangeState
value = 615
triggerall = !var(30)
triggerall = command="y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit

;-------------------------------------------

[State ]
type = ChangeState
value = 625
triggerall = !var(30)
triggerall = command="a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit

;-------------------------------------------

[State ]
type = ChangeState
value = 635
triggerall = !var(30)
triggerall = command="b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit


;-------------------------------------------
