Makin' an AVGN edit with Synck's edit of Sskye's version. enjoy.

This edit's a WIP for now.

Changelog:
- 8/12/2018: Original beta release
- 3/23/2019: Hiatus from MUGEN for now, so I've decided to release an update of whatever I have done right now. Specials and hypers have been redone, although still incomplete. A lot of sounds and effects for hypers are missing. Also, don't use the grab; shit's buggy.

faq:

Q: The DEF file on Synck's version says to not edit it, though.
A: Fuck you

Q: What's new?
A: Basic melee attacks have been completely revamped and now you can do actual fucking combos now. Sprites have been cleaned up and animations are less of an eyesore. Attacks have been balanced a bit.

Q: What's to come when the full version is out?
A: Expect the specials and hypers to be cleaned up, better looking, and better balanced. Grab attacks and the reflector move will be cleaned up and fully programmed. A couple of other tweaks will probably be added and maybe even some new attacks will be added. The main focus of this edit is to ultimately make the animations not look like shit and improve the comboing system over the original.

Q: Why can you only use 3 buttons for attacks?
A: Sskye's original version used 6 buttons which is way too fucking much. This new version is meant to be based on the fighting system from Akatsuki Blitzkampf, which uses three buttons for attack. It's a lot cleaner and simpler.

Q: Why Akatsuki Blizkampf?
A: fuck if i know