Li Xiangfei Movelist




Specials




Nanba
oror


A blast of chi from the palms that nullifies projectiles.

X - Comes out very quickly.
Y - Comes out at average speed.
Z - Comes out slowly. Can hit opponents laying on the ground.
EX (uses 1/2 power bar) - Produces two chi balls. Can hit opponents laying on the ground.


Tenpou Zan
oror


A rising shoulder charge.

A - Comes out quickly. Travels a short distance
B - Comes out at average speed. Travels a medium distance. Can hit twice.
C - Comes out slowly. Travels a further distance. Can hit twice.
EX (uses 1/2 power bar) - Travels a very far distance. Can hit twice.


Command Throws
oror


Banhaku Kou'en
X - A grab that tosses the oppenent to the opposite side. Leaves the enemy temorarily vunerable.


Senri Chukou
Y - A quick roll that ends in a throw. Travels a short distance. Passes through projectiles.
Z - A quick roll that ends in a throw. Travels a medium distance. Passes through projectiles.


EX (uses 1/2 power bar) - A quick roll that ends in a Banhaku Kou'en. Travels full screen. Passes through all attacks except throws. After the throw, Xiangfei performs a flying headbutt that knocks the opponent into the air.


Esaka
+ (hold to charge)


Drunken boxing counter move. Charge up to three levels. At level 2 she flashes white and the attack aquires a Special Property. If the attack is charged to full time it becomes unblockable. If the move hits the opponent while they are performing an attack, it aquires a Special Property. Esaka can be canceled into a quick dash by pressing , or into a back hop by pressing , up to and including when the move hits.

While charging, Xiangfei is able to sustain a single hit without taking damage. Note that everytime she absorbs a hit, her defense is lowered for a short time. Each additional hit she absorbs will accumulate the defense decreases.


Normal - Strikes out in front of her. Special Property: Temporarily stuns and crumples the enemy.



Hold - Strikes into the air. Special Property: Sends the opponent into a spin.



Hold - Hits low. Special Property: Knocks the opponent off their feet.



EX (Power Level 1) - Certain moves can be interrupted by performing Esaka. Requires 1 power bar.




Supers




Chou Pai-Long
(Power Level 1)
oror
A series of attacks that can be chained together.


X - An open palm strike that hits both in front and behind her. Temporarily stuns and crumples the enemy. Invincible on startup. Can be chained into the Y button version.


Y - An elbow strike. Invincible on startup. Can be chained into the Z button version.


Z - A dashing shoulder charge. Bounces the enemy off the wall.



Dai Tetsujin
(Power Level 2)
oror


A flying shoulder ram.


Majinga
(Power Level 3)
oror



If performed close, will grab the opponent and send a massive surge of chi into them.

Miss (level 3)



If not close enough to grab the opponent, a blast of chi will emit from her palms.




Other Moves




Dodges


The player will dodge and avoid all attacks except throws.

Back Dodge
+


Dodges away from the opponent.


Forward Dodge
+


Dodges towards the opponent.

Dodge Attacks
During a forward dodge, press one of the following buttons to execute an attack:



A leaping attack. Can only be blocked high.



A strong open palm punch.



A sliding kick. Can only be blocked low.

Quick Forward Dodge
+


A very quick, short distance dodge towards the opponent.


Throw
+
or
+


The direction held determines the direction the enemy is thrown.


High Jump

or

or



Jump higher and further than a normal jump.


Crouch Walk



Creep forward while crouching.