[Statedef 10000]
anim = 10000
ID = 10000
ctrl = 0

;------------------------------------------------------

;̃L͐FXƐ̂ŁA
;Ĺu;v𔲂͂̂ꂩRsyA
;uCtrl + FvŌ邱Ƃ߂܂B


;ŏu@}EFv邩AȂ
;̑̂Ő_̍U̓[h
;ɂ`hXCb`nm
;ɂlol`w
;lo񕜗ʑ
;loo[ʒuύX
;CeWFX\[h()̏nxݒ
;AJ[hcݒ
;z΁Ac@
;WI`bggp邩
;SXPg
;̗ݒ
;CeWFX\[h()Ҏafl~邩
;afl~邩


;------------------------------------------------------------
;ŏu@}EFv邩AȂ@[NEW]-----
;(uvɂꍇAAJ[hV[h͎gps)
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
var(17) = 0

;var(17) = 0:Ȃ@(ݒ)
;var(17) = 1:
;------------------------------------------------------------


;̑̂Ő_̍U̓[h@[NEW]-----------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
fvar(36) = 0

;fvar(36) = 0:@(ݒ)
;fvar(36) = 1:L

;uw{^vŎguAJ[h\[hv
;uy{^vŎguAJ[hV[hvA
;w܂ނˁxƂΗ͂ŁAL͈͂̕ɕς܂B
;fbgƂāAK[h؂łAh͂uvɂȂ܂B
;ł莝Ȃ̂ŁAV[hgAh͂啝ɉ܂B
;܂AĹwŏu@}EFvxLɂĂA
;炪D悳̂ŁAݒ̍ۂ͏\ӂB
;̐ݒLɂƁAL̋ZgpłȂȂ܂B
@@@-------------------------------------
@@b 1.AJ[h\[h(nAA)@b
@@b 2.cU(AJ[h\[h)@@@@b
@@b 3.AJ[hV[h(nAA)b
@@b 4.V[hbh(nA)@@@@b
@@b 5.V[hw߁@@@@@@@@@@@b
@@b 6.GGҁ@@@@@@@@@@@@b
@@b 7.@}EF(nAA)@@b
@@b 8.[bh@@@@@@@@@@@b
@@@-------------------------------------

;------------------------------------------------------------


;ɂ`hXCb`nm@[NEW]---------------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
fvar(6) = 0

;fvar(6) = 0   ;@(ݒ)
;fvar(6) = 1   ;L

;̐ݒLɂƁAɂ`hXCb`ԂɂȂ܂B
;`h̓XCb`܂ŎԂ|̂ŁA
;܃XCb`sɎgĂˁB
;ܘ_ALɂꍇwvC[͏oȂȂx̂ŒӁB
;uWACTHvŊϐ킵ɗLɂƌʓIłB
;------------------------------------------------------------


;ɂlol`w@[NEW]---------------------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
fvar(7) = 0

;fvar(7) = 0   ;@(ݒ)
;fvar(7) = 1   ;L

;ɂlol`w̏ԂƂȂ܂B
;悤Ƀ`[g\łB
;botGɉ񂷂Ɓu\EX`[vAĎ肪ȂȂ܂B
;vC[gĂAƁuvԂɂȂ邩AȂׂd悤ɁB
;p͌vIɂˁB
;------------------------------------------------------------


;lo񕜗ʑ@[NEW]-----------------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
var(50) = 0

;var(50) = 0   ;l
;var(50) = 5   ;IXXݒPi j
;var(50) = 10  ;IXXݒQi j
;var(50) = 100 ;JIXiݒ萔l 100j

;ʏ̉񕜗ʂɉāAŐݒ肵l𑝉܂B
;l΍قǁA񕜗ʂȂ܂B
;tɁu}CiXvɂƁA葱܂B
;ӂƂāu_v͎g܂B
;ڈƂāAőlóuQOOOvAuPOevɐl񕜂܂B
;------------------------------------------------------------


;loo[ʒuύX@[NEW]-------------------------------------

[State pvar];w
type = parentvarset
trigger1 = 1
var(29) = 0

[State pvar];x
type = parentvarset
trigger1 = 1
var(30) = -15


;var(29) = 0   ;l
;var(30) = 0   ;l

;loo[̈ʒuς邱Ƃł܂B
;lvXĂƁuv
;l}CiXĂƁuv
;ɑLƂ̓Ǝo[ACto[ƏdȂ肵ƂɕύXB
;------------------------------------------------------------


;CeWFX\[h()̏nxݒ@[NEW]-------------

;głuCeWFX\[h(ȉF)v̏nxݒł܂B
;ݒ肷΁AJnO\ߏnx܂ԂX^[gł܂B
;{IɁuvar(**) = 0v́u0v̐lύX܂B(MAXLv Lv6j
;x̐l̂͂ȂALɁu0 ` 9vȂǂƏĂ鐔lQlɒl͂B

;͗Fufvar(38) = 50v

;lΑقǋAOɋ߂ΎアB
;̃Ehȍ~̐ݒ͔fꂸɁAOEhŗ߂nx͎󂯌p܂B


[State pvar]
type = parentvarset
trigger1 = time = [0,5]
trigger1 = root,fvar(38) <= 0
fvar(38) = 0	;JX^}CY|Cg

;iLv1:   0 `   9j ;ݒ
;iLv2:  10 `  24j ;U+1
;iLv3:  25 `  34j ;U+3  `ԕω  UpxAbv
;iLv4:  35 `  49j ;U+6
;iLv5:  50 `  79j ;U+10  U@ω
;iLv6;  80j        ;U+15
;------------------------------------------------------------


;AJ[hcݒ@[NEW]-----------------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
fvar(29) = 0

;fvar(29) = 0   ;cL - ver (ݒ)
;fvar(29) = 1   ;cL - gcver
;fvar(29) = 2   ;c


;lu0vɂƁA̎cB
;lu1vɂƁAHarmony of Despair̎cB
;lu2vɂƁA؎c͂ȂB

;ł悤ɁA
;uvuWvvȂǂ́w{I̎cẍӖwĂ܂B
;ucvɂĂAꕔZ̓쒆͉ô߂ɏȂ悤ɂȂĂ܂B
;\߂B
;------------------------------------------------------------


;z΁Ac@@[NEW]-------------------------------------
[State pvar];JX^}CY|Cg
type = parentvarset
trigger1 = time = [0,5]
fvar(9) = 1

;uTuEF|v́uz΁v̎c@ݒł܂B
;dArcĂ܂Ȃǂ̌ۂhł܂B

;luOvŁAcuExplodvŏ܂B
;r؂A茩hȂ܂B
;͌ŷŁAdꍇ͂ݒ肷ƗǂłB
;uExplodv̂߁A܎c\ȂȂ邱Ƃ܂B
;MUGEN{̂̐ݒŁuExplodMaxv̒lu1024vӂɂĂΑvƎv܂B

;luPvŁAcuAfterImagevŏ܂B
;uExplodvYɏAr؂ꂽ肵܂B
;Ac͏o߂ƏdȂ錴ƂȂ̂ŁAXybNPCƂȂ܂B

;luQvƁAc̏ȂȂB
;yȂ܂Auev߁AɂȂ܂B
;ǂĂd肷ꍇ͂gpĂB

;fvar(9) = 0   ;uExplodvŎc @@ir؂܂j
;fvar(9) = 1   ;uAfterImagevŎc iYɏ܂dł@ݒj
;fvar(9) = 2   ;ĉȂ@@@@ ieÂ炭Ȃ܂j
;------------------------------------------------------------


;WI`bggp邩@[NEW]---------------------------
[State pvar];JX^}CY|Cg
type = parentvarset
trigger1 = time = [0,5]
fvar(30) = 1

;luOvɂƁuAgA}ivYṽR}h͂A
;--------------------------------------------------
;ur@@@@EEEv
;u{r@@EEECeWFX\[hv
;u{r@EEES[Xgv
;u{r@@EEEREv
;u{r@@EEE}ivYv
;ub@@@@EEEp[Iu~Xgv
;--------------------------------------------------
;luPvƒ^ɂuWI`bgiȉFW`jv@\ǉAR}h͂ωB
;--------------------------------------------------
;ub@@@@EEEv
;u{b@@EEECeWFX\[hv
;u{b@EEES[Xgv
;u{b@@EEEREv
;u{b@@EEE}ivYv
;u or  or {av@EEEp[Iu~Xgv
;--------------------------------------------------
;uWI`bgvƂ́AuhL Harmony of DespairṽVXëꕔŁA
;ł͊{IC̎Ɏg邱ƂłB
;wL[{r{^x͂邱ƂŁȀォ畬ooA
;ꌾ^𔭌邱Ƃł܂B
;ɑ΂ĎgƂAp[gi[ɑ΂ĎgƂA
;W`ŗVԂȂǁAFXȏʂŎgƂ\łB

;vC[W`gāAbot͎gpȂ@ƂĺA
;luQvɂ邱Ƃłbot̓W`gpȂȂ܂B
;vC[͎gp\łB


;fvar(30) = 0   ;WI`bggpȂ@(ݒ)
;fvar(30) = 1   ;WI`bggp
;fvar(30) = 2   ;bot̂݃WI`bgȂivC[͎gpj
;------------------------------------------------------------


;SXPg@[NEW]-----------------------------------
[State pvar];JX^}CY|Cg
type = parentvarset
trigger1 = time = [0,5]
fvar(19) = 1

;luOvƁASuXPgȂvB
;luPvƁASuXPgvB
;uXPg(F)vƂ́AuhL Harmony of DespairṽVXëꕔŁA
;ICł̂ݎ񂾂ƂAIɃXPgɂȂB
;̏ԂŐ키Ƃ͂ł邪AϋvlႭĂ܂B
;Ԃ̎ɂĂ܂ƁuloQ[Wip[Q[Wjvu-1000vĂ܂B
;ł́Ac^Cu|RvꎞԂZkĂ܂B
;\͂QiWvłAႪ݁AXCfBO\B
;uw{^vō𓊂čUBЗ̗͂͐܁B
;W`LɂȂĂꍇAW`gpłB


;fvar(19) = 0   ;XPgȂ@[ݒ]
;fvar(19) = 1   ;XPg
;------------------------------------------------------------


;̗ݒ@[NEW]---------------------------------------

[State pvar];JX^}CY|Cg
type = parentvarset
triggerall = time = [0,5]
triggerall = root,var(58)%10 = 0
trigger1 = RoundNo = 1
trigger2 = RoundsExisted = 0
trigger2 = TeamMode = Turns
trigger2 = RoundNo > 0
var(58) = 0

;u̗vŏ珊łݒłB
;luOvŎJnɂ͏ȂB
;luPvŎJn珊B
;luRvŗVXegpłȂȂ܂B


;var(58) = 0   ;ŏ珊Ȃ@[ݒ]
;var(58) = 1   ;ŏ珊
;var(58) = 3   ;gps
;------------------------------------------------------------


;CeWFX\[h()Ҏafl~邩--------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
var(9) = 1

;var(9) = 0:~Ȃ
;var(9) = 1:~@(ݒ)
;------------------------------------------------------------


;afl~邩------------------------------------
[State pvar]
type = parentvarset
trigger1 = time = [0,5]
var(14) = 0

;var(14) = 0:~Ȃ
;var(14) = 1:~@(ݒ)
;------------------------------------------------------------









;@@@@@<<<牺͘MȂ>>>














;W`---------------------------------


[State var];낵
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdfwd"
trigger1 = command != "holddown"
trigger1 = command = "holdback" && command = "holdup"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holdback"
trigger2 = command != "holddown"
trigger2 = command = "holdfwd" && command = "holdup"
trigger2 = command = "start"
fvar(31) = 1

[State var];悭
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holdfwd"
trigger1 = command != "holddown"
trigger1 = command = "holdback"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holdup"
trigger2 = command != "holdback"
trigger2 = command != "holddown"
trigger2 = command = "holdfwd"
trigger2 = command = "start"
fvar(31) = 2

[State var];܂
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holdfwd"
trigger1 = command = "holdback" && command = "holddown"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holdup"
trigger2 = command != "holdback"
trigger2 = command = "holdfwd" && command = "holddown"
trigger2 = command = "start"
fvar(31) = 3

[State var];
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holdback"
trigger1 = command != "holdfwd"
trigger1 = command = "holddown"
trigger1 = command = "start"
fvar(31) = 4

[State var];悤Ȃ
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holdback"
trigger1 = command = "holdfwd" && command = "holddown"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holdup"
trigger2 = command != "holdfwd"
trigger2 = command = "holdback" && command = "holddown"
trigger2 = command = "start"
fvar(31) = 5

[State var];߂
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holddown"
trigger1 = command != "holdback"
trigger1 = command = "holdfwd"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holdup"
trigger2 = command != "holddown"
trigger2 = command != "holdfwd"
trigger2 = command = "holdback"
trigger2 = command = "start"
fvar(31) = 6

[State var];܂
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holddown"
trigger1 = command != "holdback"
trigger1 = command = "holdup" && command = "holdfwd"
trigger1 = command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(30) != 30
trigger2 = command != "holddown"
trigger2 = command != "holdfwd"
trigger2 = command = "holdup" && command = "holdback"
trigger2 = command = "start"
fvar(31) = 7

[State var];肪Ƃ
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdfwd"
trigger1 = command != "holddown"
trigger1 = command != "holdback"
trigger1 = command = "holdup" && command = "start"
fvar(31) = 8

[State var];
type = parentvarset
triggerall = numhelper(15000) = 0
triggerall = root,fvar(31) = 0 && root,var(38) = 0
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(30) != 30
trigger1 = command != "holdup"
trigger1 = command != "holdfwd"
trigger1 = command != "holddown"
trigger1 = command != "holdback"
trigger1 = command = "start"
fvar(31) = 9

;ʊOtO-----------------------------------------------

[State -2]
type = Helper
triggerall = root,var(38) = 0
triggerall = NumHelper(12360) = 0
triggerall = root,stateno != 5150
trigger1 = root,FrontEdgeDist < -64
trigger2 = root,BackEdgeDist < -64
trigger3 = root,ScreenPos Y != [-24,104+240*(frontedgedist+backedgedist)/290]
helpertype = normal
name = "icon"
ID = 12360
stateno = 12360
removetime = -1
size.xscale = 1
size.yscale = 1
supermovetime = 99999999
pausemovetime = 99999999
keyctrl = 0
ignorehitpause = 1

[State -2]
type = Helper
triggerall = root,var(38) = 0
triggerall = NumHelper(12360) = 0
triggerall = root,stateno = 5150
triggerall = root,Anim != 10000
trigger1 = root,FrontEdgeDist < -64
trigger2 = root,BackEdgeDist < -64
trigger3 = root,ScreenPos Y != [-24,104+240*(frontedgedist+backedgedist)/290]
helpertype = normal
name = "icon"
ID = 12360
stateno = 12360
removetime = -1
size.xscale = 1
size.yscale = 1
supermovetime = 99999999
pausemovetime = 99999999
keyctrl = 0
ignorehitpause = 1

[State -2]
type = Helper
triggerall = root,var(38) = 0
triggerall = NumHelper(12360) = 0
triggerall = root,stateno = 5150
triggerall = NumHelper(15000) > 0
trigger1 = root,FrontEdgeDist < -64
trigger2 = root,BackEdgeDist < -64
trigger3 = root,ScreenPos Y != [-24,104+240*(frontedgedist+backedgedist)/290]
helpertype = normal
name = "icon"
ID = 12360
stateno = 12360
removetime = -1
size.xscale = 1
size.yscale = 1
supermovetime = 99999999
pausemovetime = 99999999
keyctrl = 0
ignorehitpause = 1

[State -2]
type = DisplayToClipboard
trigger1 = 1
text = "AI:%d AI2:%d s_kc:%d"
params = var(58),var(59),var(57)
IgnoreHitPause = 1

;AIXCb`-------------------------------------------
[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30
trigger1 = var(58) = 0
trigger1 = command = "holdup" && command = "hold_s"
var(58) = 1

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30
trigger1 = var(58) = 1
trigger1 = command = "holddown" && command = "hold_s"
var(58) = 2

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30 && facing = 1
trigger1 = var(58) = 2
trigger1 = command = "holdback" && command = "hold_s"
var(58) = 3

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30 && facing = -1
trigger1 = var(58) = 2
trigger1 = command = "holdfwd" && command = "hold_s"
var(58) = 3

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30 && facing = 1
trigger1 = var(58) = 3
trigger1 = command = "holdfwd" && command = "hold_s"
var(58) = 4

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30 && facing = -1
trigger1 = var(58) = 3
trigger1 = command = "holdback" && command = "hold_s"
var(58) = 4

[State var];AIXCb`
type = varset
triggerall = root,var(59) = 30
trigger1 = var(58) = 4
trigger1 = command = "z" && command = "hold_s"
var(58) = 5

[State sub];AIXCb`
type = parentvarset
triggerall = root,var(59) = 30
trigger1 = var(58) >= 5
var(59) = 0

[State sub];AIXCb`
type = varset
triggerall = root,var(59) = 0
trigger1 = var(58) >= 5
var(58) = 0

;OV[h  IvV----------------------------------

[State var]
type = varadd
triggerall = numhelper(3915) > 0
triggerall = helper(3915),stateno = 3961
triggerall = helper(3915),anim = 265
triggerall = var(57) < 2
trigger1 = root,fvar(30) = 0 && facing = 1
trigger1 = command = "s_kc_r1"
trigger2 = (root,fvar(30) = 1 || root,fvar(30) = 2) && facing = 1
trigger2 = command = "s_kc_r2"
trigger3 = root,fvar(30) = 0 && facing = -1
trigger3 = command = "s_kc_l1"
trigger4 = (root,fvar(30) = 1 || root,fvar(30) = 2) && facing = -1
trigger4 = command = "s_kc_l2"
var(57) = 1

[State var]
type = varset
trigger1 = numhelper(3915) = 0
trigger2 = numhelper(3915) > 0
trigger2 = helper(3915),stateno = 3961
trigger2 = helper(3915),anim = 272
trigger3 = var(57) > 2
var(57) = 0

;JbgCtO-----------------------------------------

[State var]
type = Varset
triggerall = roundstate!=0
trigger1=enemy,Authorname="Drowin hokuto"&&enemy,var(24)>=7&&(enemy,name="KENSHIRO"||enemy,name="RAOH"||enemy,name="Toki"||enemy,name="JAGI"||enemy,name="MOHIKAN"||enemy,name="amiba")
trigger2=enemy,Authorname="ahuron"&&((enemy,var(4)>=7&&(enemy,name="JAGI"||enemy,name="REI"||enemy,name="THOUTHER"||enemy,name="SHIN"))||(enemy,name="Heart&Heart"&&enemy,var(28)>=7))
trigger3=(enemy,Authorname="Ts"&&enemy,var(7)>=7&&(enemy,name="Toki"||enemy,name="Amiba"||enemy,name="Jagi"||enemy,name="JagiMeirin"))||(enemy,name="MAMIYA"&&enemy,Authorname="YU-TOHARU"&&enemy,var(51)=7&&enemy,palno!=7)
trigger4=enemy,Authorname="shuu"&&enemy,var(20)<1&&(enemy,name="Toki Hakurei"||enemy,name="REIsen U Inaba"||enemy,name="TEOC REISEN"||enemy,name="TOKI_S"||enemy,name="Chiester410_S"||enemy,name="KY_S"||enemy,name="Shin Izayoi")
trigger5=enemy,Authorname="SAIKEI"&&enemy,fvar(1)<=0&&(enemy,name="KENSHIRO-SAIKEI"||enemy,name="KENSHIRO"||enemy,name="THOUTHER"||enemy,name="JUDA")
trigger6=enemy,Authorname="Tamago Kanten"&&((enemy,var(35)=7&&(enemy,name="tenshi_rei"||enemy,name="tenshi"))||(enemy,var(35)=7&&enemy,name="ikusan_juda"))
trigger7=(enemy,Authorname="NERICYA"&&enemy,var(20)<=0&&(enemy,name="TOKI-(NERICYA)"||enemy,name="JUDA-(NERICYA)"))||(enemy,name="Mr.HEART"&&enemy,Authorname="rei"&&enemy,var(27)=0)
trigger8=(enemy,Authorname="Nachel_Arrange_By_RockMARISA"&&enemy,var(57)>=7&&(enemy,name="HAKUREI"||enemy,name="TELETTE"))||(enemy,name="MegaMari"&&enemy,Authorname="RockMARISA"&&enemy,var(41)>=7)
trigger9=enemy,var(24)>=7&&((enemy,Authorname="Drowin"&&(enemy,name="Nagato Yuki"||enemy,name="Q-drowin"))||(enemy,Authorname="Drowin arcana"&&(enemy,name="Setsuna Sakurazaki"||enemy,name="Yumeka Ohajiki")))
trigger10=enemy,Authorname="simotsuki"&&((enemy,var(31)>=7&&(enemy,name="A-Rei"||enemy,name="saint-of-silver"||enemy,name="Rasho-Zero"))||(enemy,name="silver_of_saint"&&enemy,var(24)>=7))
trigger11=(enemy,Authorname="KAZ"&&enemy,var(28)>=7&&(enemy,name="Blue Eyes White Karin"||enemy,name="Master Sakura"))||(enemy,name="S-Tomy"&&enemy,Authorname="mosa"&&enemy,var(53)<=0)
trigger12=enemy,var(4)>=7&&((enemy,name="Hong Meilin"&&enemy,Authorname="barai")||(enemy,name="Buront"&&enemy,Authorname="kunshomo")||(enemy,name="KENSHIRO"&&enemy,Authorname="Cameron"))
trigger13=enemy,var(24)=7&&((enemy,name="amiba"&&enemy,Authorname="oki")||(enemy,name="CHENSHIROU"&&enemy,Authorname="seapon")||(enemy,name="KOMAOH"&&enemy,Authorname="Drowin hokuto_Unknown"))
trigger14=enemy,var(20)<=0&&((enemy,name="Ayu Tukumiya"&&enemy,Authorname="IYO")||(enemy,name="TOKI-(NERICYA) reimu patch"&&enemy,Authorname="NERICYA+lanperu"))
trigger15=(enemy,var(7)>=7&&((enemy,name="RAOH"&&enemy,Authorname="shikkoku")||(enemy,name="Shuh"&&enemy,Authorname="Fixxxer+Ts")))||(enemy,name="Hong Meirin"&&enemy,Authorname="hato"&&enemy,var(45)=1)
trigger16=(enemy,var(49)=7&&enemy,name="shiki_tohno"&&(enemy,Authorname="`"||enemy,Authorname="`&&GX"))||(enemy,var(38)=70&&enemy,name="zeroko"&&(enemy,Authorname="FenNes&5667&`&GX"||enemy,Authorname=""))
trigger17=(enemy,var(7)=0&&((enemy,name="shin"&&enemy,Authorname="konpeitou")||(enemy,name="Arima_Miyako"&&enemy,Authorname="deretun")))||(enemy,name="hakureimu"&&enemy,Authorname="ƂꂢƂł"&&enemy,var(13)>=7)
trigger18=(enemy,name="Mei"&&enemy,Authorname="lȂ"&&enemy,var(55)<=0)||(enemy,name="ikusan"&&enemy,Authorname="ikusan"&&enemy,var(20)=7)||(enemy,name="SHYU"&&enemy,Authorname="Fixxxer"&&enemy,var(3)>=7)
trigger19=(enemy,name="RAOH ATL"&&enemy,Authorname="Ataru"&&enemy,var(8)<=0)||(enemy,name="KaLen"&&enemy,Authorname="BluishCat"&&enemy,var(50)=7)||(enemy,name="M-Reimu"&&enemy,Authorname="okihaito"&&enemy,var(57)>=7)
trigger20=enemy,name="M-Reimu"&&enemy,authorName="okihaito"&&enemy,var(57)>=7&&enemy,SelfAnimExist(1000000001)=0&&enemy,PalNo<10&&(enemy,sysvar(4)&8388608)=0
trigger21=enemy,name="M-Reimu"&&enemy,authorname="okihaito"&&(((Floor(enemy,fvar(39))&960)/64)=[1,9])&&enemy,SelfAnimExist(1000000001)&&enemy,NumProjID(890101603)+((Floor(enemy,fvar(39))&7168)/1024)=0
trigger22=enemy,var(4)>=7&&((enemy,name="Order_Sol_Fist_of_North_Star"&&enemy,Authorname="flowrallia")||(enemy,name="Hokuto Man"&&enemy,Authorname="TOKI"))
trigger23=(enemy,var(4)<=0&&enemy,name="Heart_Fist_of_North_Star"&&enemy,Authorname="flowrallia")||(enemy,fvar(1)<=0&&enemy,name="Sion Eltnam Atlasia"&&enemy,Authorname="Sion_Love_nameless")
trigger24=enemy,name="Master Morrigan"&&enemy,authorName="KAZ"&&enemy,var(28)>=7&&enemy,sysfvar(1)
trigger25=(enemy,Authorname="nameless"&&enemy,var(7)>=7&&(enemy,name="Rei"||enemy,name="JUDA"))
var(50) = 10
persistent = 0

[State var]
type = Varset
triggerall = roundstate != 0 && numenemy >= 2
trigger1=enemy(1),Authorname="Drowin hokuto"&&enemy(1),var(24)>=7&&(enemy(1),name="KENSHIRO"||enemy(1),name="RAOH"||enemy(1),name="Toki"||enemy(1),name="JAGI"||enemy(1),name="MOHIKAN"||enemy(1),name="amiba")
trigger2=enemy(1),Authorname="ahuron"&&((enemy(1),var(4)>=7&&(enemy(1),name="JAGI"||enemy(1),name="REI"||enemy(1),name="THOUTHER"||enemy(1),name="SHIN"))||(enemy(1),name="Heart&Heart"&&enemy(1),var(28)>=7))
trigger3=(enemy(1),Authorname="Ts"&&enemy(1),var(7)>=7&&(enemy(1),name="Toki"||enemy(1),name="Amiba"||enemy(1),name="Jagi"||enemy(1),name="JagiMeirin"))||(enemy(1),name="MAMIYA"&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),var(51)=7&&enemy(1),palno!=7)
trigger4=enemy(1),Authorname="shuu"&&enemy(1),var(20)<1&&(enemy(1),name="Toki Hakurei"||enemy(1),name="REIsen U Inaba"||enemy(1),name="TEOC REISEN"||enemy(1),name="TOKI_S"||enemy(1),name="Chiester410_S"||enemy(1),name="KY_S"||enemy(1),name="Shin Izayoi")
trigger5=enemy(1),Authorname="SAIKEI"&&enemy(1),fvar(1)<=0&&(enemy(1),name="KENSHIRO-SAIKEI"||enemy(1),name="KENSHIRO"||enemy(1),name="THOUTHER"||enemy(1),name="JUDA")
trigger6=enemy(1),Authorname="Tamago Kanten"&&((enemy(1),var(35)=7&&(enemy(1),name="tenshi_rei"||enemy(1),name="tenshi"))||(enemy(1),var(35)=7&&enemy(1),name="ikusan_juda"))
trigger7=(enemy(1),Authorname="NERICYA"&&enemy(1),var(20)<=0&&(enemy(1),name="TOKI-(NERICYA)"||enemy(1),name="JUDA-(NERICYA)"))||(enemy(1),name="Mr.HEART"&&enemy(1),Authorname="rei"&&enemy(1),var(27)=0)
trigger8=(enemy(1),Authorname="Nachel_Arrange_By_RockMARISA"&&enemy(1),var(57)>=7&&(enemy(1),name="HAKUREI"||enemy(1),name="TELETTE"))||(enemy(1),name="MegaMari"&&enemy(1),Authorname="RockMARISA"&&enemy(1),var(41)>=7)
trigger9=enemy(1),var(24)>=7&&((enemy(1),Authorname="Drowin"&&(enemy(1),name="Nagato Yuki"||enemy(1),name="Q-drowin"))||(enemy(1),Authorname="Drowin arcana"&&(enemy(1),name="Setsuna Sakurazaki"||enemy(1),name="Yumeka Ohajiki")))
trigger10=enemy(1),Authorname="simotsuki"&&((enemy(1),var(31)>=7&&(enemy(1),name="A-Rei"||enemy(1),name="saint-of-silver"||enemy(1),name="Rasho-Zero"))||(enemy(1),name="silver_of_saint"&&enemy(1),var(24)>=7))
trigger11=(enemy(1),Authorname="KAZ"&&enemy(1),var(28)>=7&&(enemy(1),name="Blue Eyes White Karin"||enemy(1),name="Master Sakura"))||(enemy(1),name="S-Tomy"&&enemy(1),Authorname="mosa"&&enemy(1),var(53)<=0)
trigger12=enemy(1),var(4)>=7&&((enemy(1),name="Hong Meilin"&&enemy(1),Authorname="barai")||(enemy(1),name="Buront"&&enemy(1),Authorname="kunshomo")||(enemy(1),name="KENSHIRO"&&enemy(1),Authorname="Cameron"))
trigger13=enemy(1),var(24)=7&&((enemy(1),name="amiba"&&enemy(1),Authorname="oki")||(enemy(1),name="CHENSHIROU"&&enemy(1),Authorname="seapon")||(enemy(1),name="KOMAOH"&&enemy(1),Authorname="Drowin hokuto_Unknown"))
trigger14=enemy(1),var(20)<=0&&((enemy(1),name="Ayu Tukumiya"&&enemy(1),Authorname="IYO")||(enemy(1),name="TOKI-(NERICYA) reimu patch"&&enemy(1),Authorname="NERICYA+lanperu"))
trigger15=(enemy(1),var(7)>=7&&((enemy(1),name="RAOH"&&enemy(1),Authorname="shikkoku")||(enemy(1),name="Shuh"&&enemy(1),Authorname="Fixxxer+Ts")))||(enemy(1),name="Hong Meirin"&&enemy(1),Authorname="hato"&&enemy(1),var(45)=1)
trigger16=(enemy(1),var(49)=7&&enemy(1),name="shiki_tohno"&&(enemy(1),Authorname="`"||enemy(1),Authorname="`&&GX"))||(enemy(1),var(38)=70&&enemy(1),name="zeroko"&&(enemy(1),Authorname="FenNes&5667&`&GX"||enemy(1),Authorname=""))
trigger17=(enemy(1),var(7)=0&&((enemy(1),name="shin"&&enemy(1),Authorname="konpeitou")||(enemy(1),name="Arima_Miyako"&&enemy(1),Authorname="deretun")))||(enemy(1),name="hakureimu"&&enemy(1),Authorname="ƂꂢƂł"&&enemy(1),var(13)>=7)
trigger18=(enemy(1),name="Mei"&&enemy(1),Authorname="lȂ"&&enemy(1),var(55)<=0)||(enemy(1),name="ikusan"&&enemy(1),Authorname="ikusan"&&enemy(1),var(20)=7)||(enemy(1),name="SHYU"&&enemy(1),Authorname="Fixxxer"&&enemy(1),var(3)>=7)
trigger19=(enemy(1),name="RAOH ATL"&&enemy(1),Authorname="Ataru"&&enemy(1),var(8)<=0)||(enemy(1),name="KaLen"&&enemy(1),Authorname="BluishCat"&&enemy(1),var(50)=7)||(enemy(1),name="M-Reimu"&&enemy(1),Authorname="okihaito"&&enemy(1),var(57)>=7)
trigger20=enemy(1),Name="M-Reimu"&&enemy(1),authorName="okihaito"&&enemy(1),var(57)>=7&&enemy(1),SelfAnimExist(1000000001)=0&&enemy(1),PalNo<10&&(enemy(1),sysvar(4)&8388608)=0
trigger21=enemy(1),Name="M-Reimu"&&enemy(1),authorname="okihaito"&&(((Floor(enemy(1),fvar(39))&960)/64)=[1,9])&&enemy(1),SelfAnimExist(1000000001)&&enemy(1),NumProjID(890101603)+((Floor(enemy(1),fvar(39))&7168)/1024)=0
trigger22=enemy(1),var(4)>=7&&((enemy(1),name="Order_Sol_Fist_of_North_Star"&&enemy(1),Authorname="flowrallia")||(enemy(1),name="Hokuto Man"&&enemy(1),Authorname="TOKI"))
trigger23=(enemy(1),var(4)<=0&&enemy(1),name="Heart_Fist_of_North_Star"&&enemy(1),Authorname="flowrallia")||(enemy(1),fvar(1)<=0&&enemy(1),name="Sion Eltnam Atlasia"&&enemy(1),Authorname="Sion_Love_nameless")
trigger24=enemy(1),name="Master Morrigan"&&enemy(1),authorName="KAZ"&&enemy(1),var(28)>=7&&enemy(1),sysfvar(1)
trigger25=(enemy(1),Authorname="nameless"&&enemy(1),var(7)>=7&&(enemy(1),name="Rei"||enemy(1),name="JUDA"))
var(50) = 10
persistent = 0

[State var]
type = Varadd
trigger1 = var(50) = [10,30]
var(50) = 1

[State snd];{CX
type = PlaySnd
trigger1 = var(50) = 11
value = 9999, 0
volume = 255
volumescale = 255
abspan = 0

[State exp];JbgC(p1)
type = Explod
trigger1 = TeamSide = 1 && var(50) = 11
anim = 9998
ID = 19999
postype = left
pos = 0,90
ownpal = 1
scale = .5 , .5
sprpriority = -5
bindtime = -1
pausemovetime = 9999999999
supermovetime = 9999999999

[State exp];JbgC(p2)
type = Explod
trigger1 = TeamSide = 2 && var(50) = 11
anim = 9998
ID = 19999
postype = right
pos = 0,90
ownpal = 1
scale = .5 , .5
sprpriority = -5
facing = -1
bindtime = -1
pausemovetime = 9999999999
supermovetime = 9999999999

[State modifexp]
type = modifyexplod
trigger1 = var(50) = [11,12]
ID = 19999
scale = .5 , 3

[State modifexp]
type = modifyexplod
trigger1 = var(50) = 13
ID = 19999
scale = .5 , .1

[State modifexp]
type = modifyexplod
trigger1 = var(50) = 14
ID = 19999
scale = .5 , .2

[State modifexp]
type = modifyexplod
trigger1 = var(50) = 15
ID = 19999
scale = .5 , .3

[State modifexp]
type = modifyexplod
trigger1 = var(50) = 16
ID = 19999
scale = .5 , .4

[State modifexp]
type = modifyexplod
trigger1 = var(50) >= 17
ID = 19999
scale = .5 , .5

;---------------------------------------------------------------

;------------------------------------------------------------
;XPgpW`
[Statedef 10006]
anim = 10000
ID = 10006
ctrl = 0

[State btp]
type = BindToParent
trigger1 = numhelper(15000) = 1
trigger1 = helper(15000),stateno != 15511
time = -1
;facing = 1
pos = 0,0

;W`---------------------------------


[State -2,*];낵
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdfwd"
trigger1 = root,command != "holddown"
trigger1 = root,command = "holdback" && root,command = "holdup"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holdback"
trigger2 = root,command != "holddown"
trigger2 = root,command = "holdfwd" && root,command = "holdup"
trigger2 = root,command = "start"
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = roundstate = 2 && parent,stateno != 15100
trigger3 = fvar(10) = 0
trigger3 = random <= 150
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat9"
ID = 10198
stateno = 10198
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];悭
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holdfwd"
trigger1 = root,command != "holddown"
trigger1 = root,command = "holdback"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holdup"
trigger2 = root,command != "holdback"
trigger2 = root,command != "holddown"
trigger2 = root,command = "holdfwd"
trigger2 = root,command = "start"
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat8"
ID = 10197
stateno = 10197
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];܂
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holdfwd"
trigger1 = root,command = "holdback" && command = "holddown"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holdup"
trigger2 = root,command != "holdback"
trigger2 = root,command = "holdfwd" && root,command = "holddown"
trigger2 = root,command = "start"
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = roundstate = 2
trigger3 = P3name = "raigu's Richter Belmont"
trigger3 = random <= 0.5
trigger3 = stateno = [15000,15509]
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat7"
ID = 10196
stateno = 10196
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];
type = Helper
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holdback"
trigger1 = root,command != "holdfwd"
trigger1 = root,command = "holddown"
trigger1 = root,command = "start"
trigger2 = root,fvar(30) = 1 && root,var(59) = 30
trigger2 = P3name = "raigu's Richter Belmont" || P3name = "raigu's Alucard"
trigger2 = NumPartner
trigger2 = partner,numhelper(10193) = 1
trigger2 = numhelper(10015) = 1
trigger2 = helper(10015),time = 22
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = roundstate = [2,4]
trigger3 = numhelper(10193) = 1
trigger3 = time > 17
trigger3 = random <= 30
trigger4 = root,fvar(30) = 1 && root,var(59) = 30
trigger4 = roundstate = 2
trigger4 = numhelper(10195) = 0
trigger4 = random <= 1.5
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat6"
ID = 10195
stateno = 10195
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];悤Ȃ
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holdback"
trigger1 = root,command = "holdfwd" && root,command = "holddown"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holdup"
trigger2 = root,command != "holdfwd"
trigger2 = root,command = "holdback" && root,command = "holddown"
trigger2 = root,command = "start"
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = fvar(13) = 0 && var(10) = 1
trigger3 = root,fvar(19) = 1
trigger3 = roundstate = 2
trigger3 = root,stateno = 5150
trigger3 = time >= 40
trigger3 = random <= 200
trigger4 = root,fvar(30) = 1 && root,var(59) = 30
trigger4 = parent,stateno = 15510 && parent,time = 30
trigger4 = roundstate = 2
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat5"
ID = 10194
stateno = 10194
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];߂
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holddown"
trigger1 = root,command != "holdback"
trigger1 = root,command = "holdfwd"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holdup"
trigger2 = root,command != "holddown"
trigger2 = root,command != "holdfwd"
trigger2 = root,command = "holdback"
trigger2 = root,command = "start"
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = root,fvar(19) = 1
trigger3 = roundstate = [2,4]
trigger3 = fvar(10) = [1,2]
trigger3 = root,stateno = 5150
trigger3 = lose
trigger3 = root,TeamMode = simul
trigger4 = numhelper(10193) = 0
trigger4 = root,fvar(30) = 1 && root,var(59) = 30
trigger4 = roundstate = 2
trigger4 = random <= 0.6
trigger4 = stateno != [15500,15900]
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat4"
ID = 10193
stateno = 10193
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];܂
type = Helper
trigger1 = facing = 1
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holddown"
trigger1 = root,command != "holdback"
trigger1 = root,command = "holdup" && root,command = "holdfwd"
trigger1 = root,command = "start"
trigger2 = facing = -1
trigger2 = roundstate = [2,3]
trigger2 = root,fvar(30) = [1,2]
trigger2 = root,var(59) != 30
trigger2 = root,command != "holddown"
trigger2 = root,command != "holdfwd"
trigger2 = root,command = "holdup" && root,command = "holdback"
trigger2 = root,command = "start"
trigger3 = numhelper(10192) = 0
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = roundstate = 2
trigger3 = random <= 100
trigger3 = parent,stateno = [15500,15509]
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat3"
ID = 10192
stateno = 10192
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999
;IgnoreHitPause = 1

[State -2,*];肪Ƃ
type = Helper
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdfwd"
trigger1 = root,command != "holddown"
trigger1 = root,command != "holdback"
trigger1 = root,command = "holdup" && root,command = "start"
trigger2 = root,fvar(30) = 1 && root,var(59) = 30
trigger2 = root,fvar(19) = 1
trigger2 = roundstate = [2,3]
trigger2 = fvar(12) = 0
trigger2 = root,alive = 0
trigger2 = win
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat2"
ID = 10191
stateno = 10191
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2,*];
type = Helper
trigger1 = roundstate = [2,3]
trigger1 = root,fvar(30) = [1,2]
trigger1 = root,var(59) != 30
trigger1 = root,command != "holdup"
trigger1 = root,command != "holdfwd"
trigger1 = root,command != "holddown"
trigger1 = root,command != "holdback"
trigger1 = root,command = "start"
trigger2 = root,fvar(30) = 1 && root,var(59) = 30
trigger2 = P3name = "raigu's Jonathan" || P3name = "raigu's Maria" || P3name = "mothman's Soma" || P3name = "mothman's Julius" || P3name = "mothman's Yoko"
trigger2 = NumPartner
trigger2 = partner,numhelper(10396) = 1 || partner,numhelper(10395) = 1
trigger2 = numhelper(10010) = 1
trigger2 = helper(10010),time = 29
trigger3 = root,fvar(30) = 1 && root,var(59) = 30
trigger3 = P3name = "raigu's Richter Belmont" || P3name = "raigu's Alucard"
trigger3 = NumPartner
trigger3 = partner,numhelper(10196) = 1 || partner,numhelper(10195) = 1
trigger3 = numhelper(10010) = 1
trigger3 = helper(10010),time = 29
helpertype = normal
pos = 0,-91
postype = p1
name = "radiochat1"
ID = 10190
stateno = 10190
facing = ifelse(facing=1,1,-1)
sprpriority = -10
ownpal = 1
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermovetime = 999999999
pausemovetime = 999999999

[State dest]
type = DestroySelf
trigger1 = numhelper(15000) = 0



;W`Ԃp-------------------------------------------------------------

;낵ޗp
[Statedef 10018]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;ȗp
[Statedef 10017]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;܂p
[Statedef 10016]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;p
[Statedef 10015]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;炳Ă炤p
[Statedef 10014]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;܂p
[Statedef 10013]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;܂p
[Statedef 10012]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;ӂp
[Statedef 10011]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120

;---------------------------------------------------------------------------
;킩p
[Statedef 10010]
type    = A
movetype= I
physics = N
anim = 10001
velset = 0,0
ctrl = 0

[State dest]
type = DestroySelf
trigger1 = time >= 120
trigger2 = root,fvar(30) = 1 && root,var(59) = 30
trigger2 = NumPartner
trigger2 = P3name = "raigu's Richter Belmont"
trigger2 = partner,stateno != 9900

