; Use to see intros against Iwakick conversions + Master Morrigan.
;Air File Data

; Darkstalkers Port
[Begin Action 18500]
1850,0, 0,0, -1

; Darkstalkers Name
[Begin Action 18501]
1851,0, 0,0, 2
1851,1, 0,0, 2
1851,2, 0,0, 2
1851,3, 0,0, 2
1851,4, 0,0, 2
1851,5, 0,0, 2
1851,6, 0,0, 2
1851,7, 0,0, 2
1851,8, 0,0, 2
1851,9, 0,0, 2
1851,10, 0,0, 2
1851,11, 0,0, 2
1851,12, 0,0, 2
1851,13, 0,0, 2

; Darkstalkes Subtitle
[Begin Action 18502]
1850,1, 0,0, -1

[Begin Action 100181]
0,0, 0,0, 60
0,1, 0,0, 7
0,2, 0,0, 7
0,1, 0,0, 7

[Begin Action 100182]
195,2, 0,0, 15
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5

[Begin Action 100183]
195,2, 0,0, 15
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
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195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5
195,0, 0,0, 5
195,1, 0,0, 5

[Begin Action 100191]
1019,1, 0,0, -1

[Begin Action 100192]
1019,0, 0,0, -1

[Begin Action 100193]
Clsn2: 1
  Clsn2[0] = -1224, -736, -1213, -733
1019,5, 100,440, -1

[Begin Action 100195]
1019,4, 0,0, -1

[Begin Action 100196]
1019,3, 0,0, -1

;Regular State File Data (DO NOT PUT IN -2)

;---------------------------------------------------------------------------------------------
; iwakick VS
[Statedef 100191]
type=L
ctrl=0
velset=0,0
anim=0

[state ]
type=varset
trigger1=enemy,authorname="iwakick"&&sysvar(0)=0
sysvar(0)=100183

[state ]
type=varset
trigger1=enemy,authorname="iwakick"&&sysvar(1)=0
sysvar(1)=0

[state ]
type=varset
trigger1=enemy,authorname="iwakick"&&sysvar(2)=0
sysvar(2)=0

[state ]
type=varset;null
trigger1=enemy,authorname="iwakick"&&enemy,animexist(18000)&&sysfvar(0)=0
sysfvar(0)=100000.0+.5

[state ]
type=varset;null
trigger1=enemy,authorname="iwakick"&&enemy,animexist(18000)&&sysfvar(2)=0
sysfvar(2)=100000.0+.5

[State ]
type=AssertSpecial
trigger1=1
flag=Intro

[State ]
type=helper
trigger1=1
stateno=100197
ID=100197
postype=left
ownpal=1
persistent=0

[state ]
type=varset
trigger1=numhelper(100197)&&time=2
sysfvar(4)=124.0

[State ]
type=AssertSpecial
trigger1=1
flag=Intro

[state ]
type=hitby
trigger1=numenemy
trigger1=enemy,authorname="iwakick"
value=S,HT

[State ]
type=ChangeState
trigger1=roundno=1&&time=31
value=190

[State ]
type=ChangeState
trigger1=roundno>1&&time=31
value=5900

[state ]
type=explod
trigger1=1
anim=0
ID=100195
pos=1000,1000
removetime=300
supermovetime=300
pausemovetime=300
persistent=0

[Statedef 100192]
type=L
ctrl=0
velset=0,0
anim=0

[state ]
type=nothitby
triggerall=numenemy
trigger1=enemy,authorname="iwakick"&&!enemy,numexplod(18990)&&!enemy,numexplod(18991)
value=S, HT

[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
flag2=invisible

[State ]
type=destroyself
trigger1=ishelper&&(roundstate>1||root,alive=0||time>60)

[Statedef 100196]
type=S
ctrl=0
velset=0,0
anim=0
physics=N
sprpriority=65

[state ]
type=null
trigger1=1||var(20):=100182
trigger1=1||var(21):=0
trigger1=1||var(22):=0
trigger1=1||var(23):=0
trigger1=1||var(24):=100193
trigger1=1||var(1):=0
trigger1=1||var(2):=0
trigger1=1||fvar(10):=.25
trigger1=1||var(25):=0
trigger1=1||var(26):=3
trigger1=1||var(27):=0
trigger1=1||var(28):=16
trigger1=1||var(30):=0
trigger1=1||fvar(11):=1.0
persistent=0

[state ]
type=AssertSpecial
trigger1=enemy,var(16)<1000
trigger1=enemy,anim!=183
trigger1=enemy,anim!=172
trigger1=enemy,anim!=185
trigger1=!enemy,numexplod(18980)
trigger2=enemy,var(16)=[10000,1000000]
trigger3=enemy,anim=185&&!enemy,var(16)
trigger4=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger4=!enemy,numhelper(18060)&&!enemy,numhelper(18062)&&enemy,anim!=183
flag=invisible

[state ]
type=turn
triggerall=!enemy,numexplod(18991)
trigger1=root,teamside=1&&facing=-1
trigger2=root,teamside=2&&facing=1

[state ]
type=varadd
trigger1=enemy,numhelper(18060)
trigger2=enemy,numhelper(18062)
v=10
value=1

[state ]
type=posset
trigger1=time=0
y=0

[state ]
type=varset
trigger1=time=0
v=0
value=floor(screenpos y)

[state ]
type=varset
trigger1=time=1
v=0
value=240-floor(screenpos y)

[state ]
type=null
trigger1=time=3&&enemy,anim=18050
trigger1=1||var(40):=facing*(-100)
trigger1=1||var(41):=-20+var(0)
trigger2=time=3&&enemy,anim=18049
trigger2=1||var(40):=-facing*120
trigger2=1||var(41):=-30+var(0)
trigger3=time=3&&enemy,numexplod(18994)
trigger3=!enemy,numexplod(18980)
trigger3=(enemy,anim=[18080,18085])||enemy,numexplod(14999)
trigger3=1||var(40):=-facing*100
trigger3=1||var(41):=-30+var(0)-(enemy,var(1)/2)
trigger4=time=3&&enemy,numexplod(18995)
trigger4=!enemy,numexplod(18980)
trigger4=enemy,anim=[18080,18085]
trigger4=1||var(40):=-facing*60-(facing*enemy,var(1))
trigger4=1||var(41):=-30+var(0)-(enemy,var(1)/2)
trigger5=enemy,anim=9999
trigger5=1||var(40):= enemy,var(11)
trigger5=1||var(41):= enemy,var(12)+var(0)
trigger6=time=3&&enemy,numexplod(18980)
trigger6=enemy,numexplod(18994)||enemy,numexplod(18995) 
trigger6=1||var(40):=-facing*200
trigger6=1||var(41):= 30+var(0)
persistent=0

[state ]
type=posset
trigger1=var(40)
x=var(40)
y=var(41)
persistent=0

[state ]
type=varset
triggerall=enemy,numexplod(18980)
trigger1=enemy,numhelper(18060)
trigger2=enemy,numhelper(18062)
trigger3=enemy,numexplod(14999)
trigger3=time>3
v=3
value=1
persistent=0

[state ]
type=varadd
trigger1=var(3)
v=3
value=1

[state ]
type=posadd
trigger1=enemy,numexplod(18980)
trigger1=var(3)=[1,23]
x=4.5
y=-2.6

[state ]
type=posset
trigger1=enemy,numexplod(18980)
trigger1=var(3)=24
x=-100*facing
y=-30+var(0)

[state ]
type=posset
trigger1=enemy,anim=195&&enemy,var(16)>1000000
x=(-facing*(enemy,var(0))*1.265)+(facing*var(1))
y=var(0)-90+var(2)
persistent=0

[state ]
type=posadd
trigger1=enemy,anim=195&&(enemy,var(16)=[1000000,1000010])
x=1
y=-10

[state ]
type=posadd
trigger1=enemy,anim=195&&enemy,var(16)>1000010
x=0.05
y=-0.1

[state ]
type=posset
trigger1=enemy,var(16)&&enemy,anim=183
x=facing*280+(var(1)*facing)
y=-158+var(0)+var(2)
persistent=0

[state ]
type=posadd
trigger1=(enemy,var(16)=[21,50])&&enemy,anim=183
x=-facing*facing*16
y=-2

[state ]
type=posadd
trigger1=enemy,var(16)>80&&enemy,anim=183
x=0.1

[state ]
type=posset
trigger1=enemy,anim=185&&enemy,var(16)
x=(-facing*(enemy,var(0))*2.1)+(facing*var(1))
y=-210+var(0)+var(2)
persistent=0

[state ]
type=velset
trigger1=enemy,anim=185&&enemy,var(16)
x=15
persistent=0

[state ]
type=veladd
trigger1=enemy,anim=185&&(enemy,var(16)=[1,20])
x=-0.75

[state ]
type=posadd
trigger1=enemy,anim=185&&enemy,var(16)>20
x=0.05

[state ]
type=null
triggerall=!var(11)
triggerall=time>60
trigger1=enemy,numexplod(18991)
trigger1=var(11):= 77
trigger2=enemy,numexplod(18995)||enemy,numexplod(18994)
trigger2=var(11):=53
trigger3=enemy,numexplod(18993)
trigger3=var(11):= 80
trigger4=enemy,anim=172
trigger4=var(11):= 84
persistent=0

[state ]
type=SprPriority
trigger1=var(11)
value=var(11)

[state ]
type=changeanim
trigger1=enemy,var(16)>1000
trigger2=enemy,anim=183
trigger3=enemy,anim=172
trigger4=enemy,numexplod(18979)
value=var(20)
elem=var(21)
persistent=0

[state ]
type=changeanim
trigger1=anim=var(20)&&animtime=-1&&var(23)=0
value=anim
elem=animelemno(0)-var(22)

[state ]
type=changeanim
trigger1=anim=var(20)&&var(23)&&animelemtime(var(23)+1)>-1
value=anim
elem=var(23)-var(22)

[state ]
type=playsnd
trigger1=enemy,var(16)>1000&&enemy,numexplod(18993)
trigger2=enemy,anim=172
value=var(25),var(26)
channel=1
volume=200
abspan=0
persistent=0

[state ]
type=playsnd
trigger1=enemy,anim=195&&enemy,var(16)>1000000
value=var(27),var(28)
channel=2
volume=200
abspan=0
persistent=0

[state ]
type=changeanim
trigger1=enemy,var(16)>10000
trigger2=enemy,anim=183&&enemy,var(16)
trigger3=enemy,anim=184&&enemy,var(16)
trigger4=enemy,anim=185
value=var(24)
persistent=0

[state ]
type=angledraw
trigger1=enemy,var(16)>10000
trigger2=enemy,anim=183&&enemy,var(16)
trigger3=enemy,anim=184&&enemy,var(16)
trigger4=enemy,anim=185
scale=fvar(10),ifelse(fvar(12),fvar(12),fvar(10))

[state ]
type=null
trigger1=enemy,anim=20&&teamside=1
trigger1=1||var(50):= enemy,var(2)-55
trigger1=1||var(51):=15
trigger2=enemy,anim=20&&teamside=2
trigger2=1||var(50):=55
trigger2=1||var(51):=15
persistent=0

[state ]
type=null
trigger1=enemy,numexplod(18994)||enemy,numexplod(18995)||enemy,numexplod(18998)
trigger1=enemy,var(16)>1000||enemy,anim=183
trigger1=enemy,numexplod(14999)||(!enemy,numexplod(14999)&&time=3)
trigger1=!enemy,numexplod(18980)
trigger1=1||var(50):=160+ceil(pos x)
trigger1=1||var(51):=210
trigger2=(enemy,numexplod(18994)||enemy,numexplod(18995))&&enemy,numexplod(18980)
trigger2=var(3)=23
trigger2=1||var(50):=160+ceil(pos x)
trigger2=1||var(51):=210
persistent=0

[state ]
type=varadd
trigger1=var(52)=[2,17]
v=50
value=ifelse(teamside=1,-1,1)*12

[state ]
type=varadd
trigger1=var(52)=[2,17]
v=51
value=12

[state ]
type=varadd
trigger1=var(52)=[18,20]
v=50
value=ifelse(teamside=1,-1,1)*2

[state ]
type=varadd
trigger1=var(52)=[18,20]
v=51
value=2

[state ]
type=explod
triggerall=var(30)
trigger1=var(52)
trigger2=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger2=var(50)
trigger2=enemy,var(16)>1000||enemy,anim=183
trigger2=!enemy,numexplod(18980)
trigger3=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger3=var(50)
trigger3=var(3) >= 24
trigger3=enemy,numexplod(18980)
anim=var(30)
ID=var(30)
pos=var(50),var(51)
postype=left
removetime=1
supermovetime=999
pausemovetime=999
scale=fvar(11),fvar(11)
sprpriority=97
ownpal=1

[state ]
type=null
trigger1=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger1=enemy,var(16)=1&&var(30)
trigger1=1||var(30):=0

[state ]
type=varadd
trigger1=enemy,anim=20
trigger2=var(52)
v=52
value=1

[State ]
type=destroyself
triggerall=ishelper
trigger1=roundstate>1
trigger2=root,alive=0
trigger3=root,stateno=[1,199]
trigger4=enemy,stateno=199
trigger5=enemy,stateno=192
trigger6=numhelper(100194)&&time>1
trigger7=numhelper(100195)&&time>1

[Statedef 100197]
type=S
ctrl=0
anim=0

[state ]
type=null
trigger1=1||var(30):=100192
trigger1=1||fvar(11):=0.5
persistent=0

[state ]
type=null
trigger1=time=2
trigger1=1||var(1):=100194
trigger1=1||var(11):=0
trigger1=1||var(21):=0
trigger1=1||fvar(2):=1.0
trigger2=time=3&&enemy,numexplod(18991)
trigger2=1||var(1):=100196
trigger2=1||var(11):=var(11)
trigger2=1||var(21):=var(21)
trigger2=1||fvar(2):=fvar(2)
trigger3=time=3&&enemy,numexplod(18992)
trigger3=1||var(1):=100195
trigger3=1||var(11):=var(11)
trigger3=1||var(21):=var(21)
trigger3=1||fvar(2):=fvar(2)
trigger4=time=3&&enemy,numexplod(18993)
trigger4=1||var(1):=100194
trigger4=1||var(11):=0
trigger4=1||var(21):=18
trigger4=1||fvar(2):=0.8
trigger5=time=3&&enemy,numexplod(18980)
trigger5=1||var(1):=100191
trigger5=1||fvar(2):=1.0

[state ]
type=null
trigger1=time=1
trigger1=1||var(0):=18050
trigger1=1||var(10):=80
trigger1=1||var(20):=210
trigger1=1||fvar(0):=0.5
trigger1=1||var(59):=53
trigger2=time=2&&numpartner
trigger2=partner,numexplod(18992)
trigger2=1||var(0):=var(0)
trigger2=1||var(10):=var(10)
trigger2=1||var(20):=var(20)
trigger2=1||fvar(0):=fvar(0)
trigger2=1||var(59):=var(59)
trigger3=time=2&&numpartner
trigger3=partner,numexplod(18993)
trigger3=1||var(0):=var(0)
trigger3=1||var(10):=var(10)
trigger3=1||var(20):=var(20)
trigger3=1||fvar(0):=fvar(0)
trigger3=1||var(59):=var(59)
trigger4=time=2&&numpartner
trigger4=partner,numexplod(18994)
trigger4=1||var(0):=var(0)
trigger4=1||var(10):=var(10)
trigger4=1||var(20):=var(20)
trigger4=1||fvar(0):=fvar(0)
trigger4=1||var(59):=var(59)

[state ]
type=null
trigger1=time=3&&enemy,numexplod(18991)
trigger1=var(58):=76
trigger2=var(58)=76&&enemy,numexplod(18991)&&enemy,anim=20
trigger2=1||var(11):=var(11)-15
trigger2=1||var(21):=var(21)+25
trigger2=var(58):=92
trigger3=time=3&&enemy,numexplod(18992)
trigger3=var(58):=29
trigger4=time=3&&enemy,numexplod(18993)
trigger4=var(58):=51
trigger5=time=3&&(enemy,numexplod(18994)||enemy,numexplod(18995))
trigger5=var(58):=49

[state ]
type=null
trigger1=time=3&&enemy,numexplod(18980)
trigger1=1||var(11):=0
trigger1=1||var(21):=0

[state ]
type=null
trigger1=2**9!=4096
trigger1=var(56):= 3

[state ]
type=null
triggerall=time=10
trigger1=teamside=1
trigger1=!enemy,numexplod(18980)
trigger1=var(9):=1
trigger2=teamside=2
trigger2=!enemy,numexplod(18980)
trigger2=var(9):=-1
trigger3=teamside=1
trigger3=enemy,numexplod(18980)
trigger3=var(9):=-1
trigger4=teamside=2
trigger4=enemy,numexplod(18980)
trigger4=var(9):=1

[state ]
type=explod
triggerall=var(1)
trigger1=enemy,numexplod(18991)
trigger1=enemy,var(16)=[1000,1500]
trigger1=enemy,anim=0
trigger2=enemy,numexplod(18991)
trigger2=enemy,var(16)>1500
trigger2=enemy,anim=20
trigger3=enemy,numexplod(18992)
trigger3=enemy,anim=172
trigger4=enemy,numexplod(18993)
trigger4=enemy,var(16)=[1000,2000]
trigger5=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger5=var(53)
trigger5=!enemy,numexplod(18981)
anim=var(1)
ID=var(1)
pos=ifelse(teamside=1,(var(11)*var(57))+var(12),(var(11)*var(57))+(enemy,var(0)*2)+var(12))+var(56),var(21)
facing=var(9)
postype=left
removetime=1
supermovetime=999
pausemovetime=999
scale=fvar(2),ifelse(fvar(3),fvar(3),fvar(2))
sprpriority=var(58)
ownpal=1

[state ]
type=null
trigger1=root,teamside=1
trigger1=var(57):=1
trigger2=root,teamside=2
trigger2=var(57):=-1
persistent=0

[state ]
type=null
trigger1=enemy,anim=20&&teamside=1
trigger1=1||var(50):=enemy,var(2)-55
trigger1=1||var(51):=15
trigger2=enemy,anim=20&&teamside=2
trigger2=1||var(50):=55
trigger2=1||var(51):=15
persistent=0

[state ]
type=turn
triggerall=!enemy,numexplod(18991)
trigger1=root,teamside=1&&facing=-1
trigger2=root,teamside=2&&facing=1

[state ]
type=null
trigger1=time=3&&enemy,anim=18050
trigger1=1||var(40):=facing*(-100)
trigger1=1||var(41):=-20+var(0)
trigger2=time=3&&enemy,anim=18049
trigger2=1||var(40):=-facing*120
trigger2=1||var(41):=-30+var(0)
trigger3=time=3&&enemy,numexplod(18994)
trigger3=(enemy,anim=[18080,18085])||enemy,numexplod(14999)
trigger3=1||var(40):=-facing*100
trigger3=1||var(41):=-30+var(0)-(enemy,var(1)/2)
trigger4=time=3&&enemy,numexplod(18995)
trigger4=enemy,anim=[18080,18085]
trigger4=1||var(40):=-facing*60-(facing*enemy,var(1))
trigger4=1||var(41):=-30+var(0)-(enemy,var(1)/2)
trigger5=time=3&&enemy,anim=9999
trigger5=1||var(40):= enemy,var(11)
trigger5=1||var(41):= enemy,var(12)+var(0)
trigger6=time=3&&enemy,numexplod(18980)
trigger6=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger6=1||var(40):=-facing*100
trigger6=1||var(41):= 30+var(0)
persistent=0

[state ]
type=posset
trigger1=var(40)
x=var(40)
y=var(41)
persistent=0

[state ]
type=null
trigger1=enemy,numexplod(18994)||(enemy,numexplod(18995)&&!enemy,numexplod(18980))||enemy,numexplod(18998)
trigger1=enemy,var(16)>1000||enemy,anim=183||enemy,numexplod(18979)
trigger1=1||var(50):=160+ceil(pos x)
trigger1=1||var(51):= 210
trigger2=enemy,numexplod(18995)&&enemy,numexplod(18980)
trigger2=var(53)=23
trigger2=1||var(50):=160+ceil((pos x)*1.75)
trigger2=1||var(51):= 210
persistent=0

[state ]
type=varadd
trigger1=var(52)=[2,17]
v=50
value=ifelse(teamside=1,-1,1)*12

[state ]
type=varadd
trigger1=var(52)=[2,17]
v=51
value=12

[state ]
type=varadd
trigger1=var(52)=[18,20]
v=50
value=ifelse(teamside=1,-1,1)*2

[state ]
type=varadd
trigger1=var(52)=[18,20]
v=51
value=2

[state ]
type=varadd
triggerall=enemy,numexplod(18980)
trigger1=enemy,numhelper(18060)
trigger2=enemy,numhelper(18062)
v=53
value=1

[state ]
type=null
triggerall=enemy,numexplod(18980)
trigger1=time=1&&facing=1
trigger1=var(12):=-facing*1
trigger2=time=1&&facing=-1
trigger2=var(12):=-facing*321

[state ]
type=varadd
trigger1=facing=-1
trigger1=var(53)=[1,10]
trigger2=facing=1
trigger2=var(53)=[2,11]
v=12
value=10*facing

[state ]
type=explod
triggerall=var(30)
trigger1=var(52)
trigger2=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger2=var(51)
trigger2=enemy,var(16)>1000||enemy,anim=183
trigger3=var(51)
trigger3=enemy,numexplod(18995)&&enemy,numexplod(18980)
trigger3=var(53)>23
anim=var(30)
ID=var(30)
pos=var(50),var(51)
postype=left
removetime=1
supermovetime=999
pausemovetime=999
scale=fvar(11),fvar(11)
sprpriority=97
ownpal=1

[state ]
type=null
trigger1=enemy,numexplod(18994)||enemy,numexplod(18995)
trigger1=enemy,var(16)=1
trigger1=var(30)
trigger1=1||var(30):=0

[state ]
type=varadd
trigger1=enemy,anim=20
trigger2=var(52)
v=52
value=1

[state ]
type=Explod
trigger1=var(0)&&numpartner
trigger1=partner,authorname="iwakick"
trigger1=partner,stateno=185
trigger1=partner,var(7)
trigger1=time>10
trigger1=partner,AnimExist(28000)
postype=right
ownpal=1
bindtime=-1
removetime=-1
Scale=fvar(0),ifelse(fvar(1),fvar(1),fvar(0))
anim=var(0)
ID=var(0)
pos=var(10)-ceil((screenpos x)/2),var(20)
sprpriority=var(59)
persistent=0

[state ]
type=nothitby
trigger1=1
value=SCA

[state ]
type=AssertSpecial
trigger1=1
flag=noshadow
flag2=invisible

[State ]
type=destroyself
triggerall=ishelper
triggerall=time>3
trigger1=roundstate>1
trigger1=!(root,teammode=simul)
trigger2=roundstate=2
trigger2=numpartner
trigger2=!partner,numexplod(14999)
trigger3=enemy,stateno=192||enemy,stateno=199
trigger4=root,alive=0

;---------------------------------------------------------------------------
; Vampire Intro
[StateDef 19940630];???????No.???????????????????????????????
Type = S
Ctrl = 0
Anim = 0
VelSet = 0,0

[State 19940630];???????????????
Type = VarSet
Trigger1 = Time < 2
sysvar(4) = 1

;?????????????????
[State 19940630]
Type = NotHitBy
Trigger1 = 1
Value = SCA,AA,AP,AT

[State 19940630]
Type = NotHitBy
Trigger1 = 1
Value2 = SCA,AA,AP,AT

;???????????????????
[State 19940630]
Type = AssertSpecial
Trigger1 = 1
Flag = Intro
Flag2 = Invisible

;??????????????????????(?)?
[State 19940630]
Type = Helper
Trigger1 = !NumHelper(19940630);?????ID???????????????
Name = "Vampire Intro"
StateNo = 19940705;?????????No???????????????????????19940705????????
ID = 19940630;?????ID???????????????
HelperType = Normal
PosType = P1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
IgnoreHitPause = 1

[State 19940630];???sysvar(4)?????????????????
Type = VarSet
Trigger1 = Time >= 3
sysvar(4) = 0

;?????????????????(?1??????)
[State 19940630]
Type = SelfState
TriggerAll = Time > 3
Trigger1 = RoundNo = 1
Trigger2 = RoundNo > 1
Trigger2 = RoundsExisted = 0
Trigger2 = TeamMode = Turns
Value = 190;?????????No?????????????No?????????????????
Ctrl = 0

;???????????????(?2??????)
[State 19940630]
Type = SelfState
TriggerAll = Time > 3
Trigger1 = RoundNo >= 2
Trigger2 = RoundsExisted > 0
Trigger2 = TeamMode = Turns
Value = 0;??????????No???????????????No?????????????????
Ctrl = 0

;---------------------------------------------------------------------------
; ??????????(?????????????(?)???????)
[StateDef 19940705];?????????No???????????????????????19940705????????
Type = S
Ctrl = 0
Anim = 0;???????????????????????????????Anim=0????????
VelSet = 0,0

;???????????????????????????????SelfState????????????
[State 19940705]
Type = SelfState
Trigger1 = !IsHelper
Value = IfElse(StateType=L,5120,IfElse(StateType=A,5040,IfElse(Pos Y!=0,5040,0)))
Ctrl = 1

;???(X?)???
[State 19940705]
Type = VarSet
Trigger1 = IsHelper
sysfvar(3) = 320 ;?WinMUGEN??????????????4:3????????
;sysfvar(3) = GameWidth ;?MUGEN1.0????
;sysfvar(3) = ScreenWidth ;?MUGEN1.1????

;???(Y?)???
[State 19940705]
Type = VarSet
Trigger1 = IsHelper
sysfvar(4) = 240 ;?WinMUGEN??????????????4:3????????
;sysfvar(4) = GameHeight ;?MUGEN1.0????
;sysfvar(4) = ScreenHeight ;?MUGEN1.1????

;??????????????????Anim=0?????????????????????????????
[State 19940705]
Type = AssertSpecial
Trigger1 = 1
Flag = Invisible
Flag2 = NoShadow

;???????????
[State 19940705]
Type = BindToRoot
Trigger1 = 1
IgnoreHitPause = 1

;?????????????????
[State 19940705]
Type = NotHitBy
Trigger1 = 1
Value = SCA,AA,AP,AT

[State 19940705]
Type = NotHitBy
Trigger1 = 1
Value2 = SCA,AA,AP,AT

;???????????????????
[State 19940705]
Type = HitOverRide
Trigger1 = 1
Attr = SCA,AA,AP,AT
Slot = 0
Time = -1
StateNo = 19940705;??????????No?????????????????????????????????????????

;???????----------------

[State 19940705]; ?????????(1P?)
Type = Explod
TriggerAll = TeamSide = 1
Trigger1 = Enemy,StateNo = 19001
Trigger1 = Enemy,Time = 354
Anim = 18500;??????????????????
ID = 18500;???????????ID?????????????????VS???????ID??????????????????ID?????ID??????????
Pos = 50,Ceil(sysfvar(4))-56
PosType = Left
Facing = 1
SprPriority = 99993
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ??????????Name(1P?)
Type = Explod
TriggerAll = TeamSide = 1
Trigger1 = Enemy,StateNo = 19001
Trigger1 = Enemy,Time = 354
Anim = 18501;??????????????????
ID = 18500;???????????ID?????????????????VS???????ID??????????????????ID?????ID??????????
Pos = 65,Ceil(sysfvar(4))-8
PosType = Left
Facing = 1
SprPriority = 99994
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ?????????(2P?)
Type = Explod
TriggerAll = TeamSide = 2
Trigger1 = Enemy,StateNo = 19001
Trigger1 = Enemy,Time = 411
Anim = 18500;??????????????????
ID = 18500;???????????ID?????????????????VS???????ID??????????????????ID?????ID??????????
Pos = -50,Ceil(sysfvar(4))-56
PosType = Right
Facing = -1
SprPriority = 99993
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ??????????Name(2P?)
Type = Explod
TriggerAll = TeamSide = 2
Trigger1 = Enemy,StateNo = 19001
Trigger1 = Enemy,Time = 411
Anim = 18501;??????????????????
ID = 18500;???????????ID?????????????????VS???????ID??????????????????ID?????ID??????????
Pos = -65,Ceil(sysfvar(4))-8
PosType = Right
Facing = 1
SprPriority = 99994
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

;VS???----------------

[State 19940705]; ?????????(1P?)
Type = Explod
TriggerAll = TeamSide = 1
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18500;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = 80,Ceil(sysfvar(4)/2)-40
PosType = Left
Facing = 1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ??????????Name(1P?)
Type = Explod
TriggerAll = TeamSide = 1
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18501;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = 80,Ceil(sysfvar(4)/2)+50
PosType = Left
Facing = 1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ?????Name(1P?)
Type = Explod
TriggerAll = TeamSide = 1
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18502;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = 80,Ceil(sysfvar(4)/2)+33
PosType = Left
Facing = 1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ?????????(2P?)
Type = Explod
TriggerAll = TeamSide = 2
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18500;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = -80,Ceil(sysfvar(4)/2)-40
PosType = Right
Facing = -1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ??????????Name(2P?)
Type = Explod
TriggerAll = TeamSide = 2
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18501;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = -80,Ceil(sysfvar(4)/2)+50
PosType = Right
Facing = 1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

[State 19940705]; ?????Name(2P?)
Type = Explod
TriggerAll = TeamSide = 2
Trigger1 = Enemy,StateNo = 19002
Trigger1 = Enemy,Time = 1
Anim = 18502;??????????????????
ID = 18501;?VS??????ID????????????????????????????ID??????????VS????ID?????ID??????????
Pos = -80,Ceil(sysfvar(4)/2)+33
PosType = Right
Facing = 1
SprPriority = 99991
OwnPal = 1
BindTime = -1
PauseMoveTime = 2147483647;?????????????????????????????????????????
SuperMoveTime = 2147483647;?????????????????????????????????????????
ReMoveTime = -1

;???????----------------

;??????????????????????
[State 19940705]
Type = ReMoveExplod
Trigger1 = Root,StateNo != 19940630
Trigger2 = Enemy,StateNo != 19001
ID = 18500;????ID?????????????ID???????????????????????????

;VS??????????????????????
[State 19940705]
Type = ReMoveExplod
Trigger1 = Root,StateNo != 19940630
Trigger2 = Enemy,StateNo != 19002
ID = 18501;????ID??????VS???ID???????????????????????????

;???????????????????????????????????
[State 19940705]
Type = DestroySelf
TriggerAll = !NumExplod(18500);????ID?????????????ID??????????????????????????????????
TriggerAll = !NumExplod(18501);????ID??????VS???ID??????????????????????????????????
Trigger1 = Root,StateNo != 19940630
ID = 19940630;?ID???????????????????????????????????????????

; Put in 5900

[State 5900, Iwakick]
type = ChangeState
triggerall = prevstateno != 100191
triggerall = (teammode = single && roundno=1)||teammode=turns
triggerall = !(teammode = simul)
trigger1 = enemy(0),stateno != 192 && enemy(0),stateno != 199
trigger1 = enemy(0),animexist(18000)
trigger1 = enemy(0),authorname = "iwakick"
value = 100191

[State 5900, SelfState]
Type = SelfState
TriggerAll = !NumPartner;???????????
TriggerAll = PrevStateNo != 19940630
TriggerAll = (TeamMode = Single && RoundNo = 1) || TeamMode = Turns
TriggerAll = !(TeamMode = Simul)
TriggerAll = Enemy,SelfAnimExist(981276345);??????????????????
TriggerAll = NumEnemy <= 1;?????????
Trigger1 = Enemy,AuthorName = "KAZ"
Trigger1 = Enemy,Name = "Master Morrigan"
Value = 19940630;???????No.???????????????????????????????

; Put in -2

[State -2, helper];Iwakick's_tagwin
type = helper
trigger1=numpartner&&!numhelper(100197)
trigger1=partner,authorname = "iwakick"
trigger1=partner,stateno = 185
trigger1=partner,AnimExist(28000)
stateno = 100197
ID = 100197
postype = right
ownpal = 1

; Alright, have fun.