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├───────────────────────────────| Aug.17.2016 |──────────────────────────────┤
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New updates: August.29.2016
Fixed many miscellaneous issues and some unsaved issues.
Fixed an issue wherein juggling would continue despite having no
juggle points.

Old updates: August.22.2016
Added palette selector arrows.
Fixed read-me typos.
Fixed various miscellaneous issues.

Known issues:
Some things may be seemingly missing or broken. That's because it is.
My FF3, which I've tried updating many times, suffers from false saving.

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├────────────────────────| Alena Tsarevna by Noctis |────────────────────────┤
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Name: Alena Tsarevna
Birthdate: Januray 1, 1974
Birthplace: Zamoksva
Height: 146cm? ─ 4'8"ft?
Weight: 41kg? ─ 90lbs?
Measurements:
Bust 60cm?
Waist 50cm?
Hip 55cm?
Blood Type: B?
Hobbies: Training her martial arts
Favorite Food: ?
Favorite Music: ?
Special Skills: Being lucky
Personal Treasure: ?
Fighting Style: Martial Artist

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├─────────────────────────| Alena Tsarevna's Story |─────────────────────────┤
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Alena Tsarevna is the Princess of Zamoksva , but dreams of becoming the
strongest fighter alive. Against the will of her father, she embarks on a
journey to prove her strength, accompanied by Kiryl and Borya.

Alena can be described as the stereotypical spunky, tough, girl-tomboy
princess, tired of being coddled and eager to see the world she knows exists
beyond her window. Quite brave, Alena immediately jumps on board when faced
with her destiny of helping the Hero defeat evil.

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├────────────────────────────────| Commands |────────────────────────────────┤
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LP   Light Punch    X
MP   Medium Punch   Y
HP   Hard Punch     Z
LK   Light Kick     A
MK   Medium Kick    B
HK   Hard Kick      C

S    Stand
C    Crouch
A    Air

F    Fowards
D    Down
B    Back
U    Up

P    Punch
K    Kick

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├────────────────────────────────────| THROWS |────────────────────────────────────┤
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SLAM DUNK - (up close, Hold B or F and HP): Alena grabs her opponent and slams them into
the ground.
Direction pressed determines which way Alena throws her opponent.

THIGHDUNK - (up close, Hold B or F and HK): Alena locks her opponent between her thighs
and flips them head first into the ground.
Direction pressed determines which way Alena throws her foe.

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├─────────────────────────────────| Special Moves |─────────────────────────────────┤
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PALETTE SELECTOR (U or D or F or B) - Surf through a bunch of random palettes during the
intro or the beginning of each match. Up and down changes selected palette in values of 1.
Forward and back changes selected palette in values of 10.
Current amount of Palettes: 25

CANCEL - Some regular moves can be canceled into Special and Super moves.

SUPER CANCEL - Some Special moves can be canceled into Super Moves.

TAUNT (S) - Taunt your enemy. Gain 300 power.

CHARGE (MP+MK) - Charge you power.

SUPERJUMP - Jump much higher while leaving a trail of afterimages by pressing D and
U.
Press F for forward jump and vice versa.

DODGE (LP+LK) - Dodge with invincibility frames.

DODGE ATTACK (a, b, c, x, y or z) - Immediatelly attack after dodging with a HP or HK.

ROLL - Roll with invincibility frames by holding F or B and pressing LP or LK.
Hold F for forward roll and vice versa.

THROW ESCAPE - Break free from an opponents throw as soon as you're grabbed by
pressing F or B and MP, MK, HP or HK.

SANKAKU TOBI - Off-the-wall jump (Jump towards a wall, then push UF or UB as soon as
you touch the wall).

PARRY - Guards all attacks with invincibility by pressing forward
(for Standing and Aerial) or down (for Crouching) as soon as your opponent attacks.

QUICK RECOVER - During any normal or super, press LK+LP, MK+MP or HK+HP to enable Quick
Recover. Enabling Quick Recover lets your character recover extremely fast and allows
for many more ways to combo. Try to figure out all sorts of ways to combo!
Quick Recover costs 1 to recover from normals, 2 to recover from supers, 3 to recover
from EX supers. Cannot recover from hypers.

MORALE - A bar that decreases when hit and vice versa.
Amount of morale determines amount of Str and Def bonus with more being the greater
amount.
Activating Custom Combo removes Str and Def bonus.

JUGGLECOUNTER - A bar gauge running across the Morale bar and a set of numbers at the
far end of the Morale bar that keeps track of the amount of juggles left available
before you can no longer juggle your opponent.
The way this works is each move uses up a certain amount of juggle points if said move
hits your opponent. For example, LK uses up 1, MK uses up 2 and HK uses up 3.
If you were to use a multi-hitting attack that consumes around 4 juggle points, 1 point
for each hit, but you only had 3 left then your move will no longer hit your opponent once 
your Jugglecounter reaches 0.
This is only the case if your opponent is in the air.
This Jugglecounter enables you to juggle your opponent however you want as much as you
want so long as you have the juggle points for it.
Super Cancelling will automatically set your Jugglecounter to exactly 1 point so
coordinate your points wisely or just go crazy.
Super Cancelling does not prevent your Hyper from hitting your opponent. Super Cancelling
stops the Jugglecounter from decreasing for as long as your Hyper is in motion.
Be careful what you use before Super Cancelling. Launching a projectile and then Super Cancelling
before the projectile hit's your opponent could use up your last juggle point when and if
the projectile hits your opponent and put your onslaught to an end.

CUSTOM COMBO (HK + HP) - A special mode that allows you to make your own combos when
morale is maxed.
A basic example of a custom combo is...
S-LP/C-LKx3, C-MKx1, S-MPx1, C-HKx1, Juusatsu x1, Ojo Tsarevna no Ken x1
This requires 14 juggle points for said combo.

BAKURETSUKEN - Exploding Fist (D, DF, F, P): Alena dashes forward with extreme
speed and fist extended.
Punch used determines speed of dash, with HP being the 2nd fastest.
EX (D, DF, F, P+P): 1000 power
EX version resets flag juggle during Custom Combo.

SHIN SHOUJOKEN - True Rising Princess Fist (F, D, DF, P): Alena quickly darts forward
and delivers a strong abdominal jab, followed by a strong but small uppercut and finished
by delivering a full powerful uppercut, launching her opponent into the air.
Punch used determines length of her darting.
EX (F, D, DF, P+P): 1000 power
EX version resets flag juggle during Custom Combo.

HIRAHIKEN - Flash Fire Fist (B, DB, D, DF, hold F, P): Alena quickly charges up and launches a
slow moving ball of fire that quickly increases in speed.
Punch used determines speed and length of fireball, with HP being the 2nd fastest.
EX (B, DB, D, DF, hold F, P+P): 1000 power
EX version resets flag juggle during Custom Combo.

JUUSATSU - Double Play (D, DF, F, K): Alena quickly darts forward with knife in hand
and slashes at her opponent, high and low.
Kick used determines length of her darting.
EX (D, DF, F, K+K): 1000 power
EX version resets flag juggle during Custom Combo.

SHO-TSUME - Rising Claw (D, DB, B, K): Alena uppercuts with a metal claw, launching
her opponent upwards.
Kick used determines length of jump, with HP being the 2nd farthest.
EX (D, DB, B, K+K): 1000 power
EX resets flag juggle during Custom Combo.

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├──────────────────────────────────| Super Moves |──────────────────────────────────┤
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OJO TSAREVNA NO KEN - Princess Tsarevna's Fist (D, DB, B, DB, D, DF, F, K): Alena
charges up for a powerful barrage of punches.
Level 1 - 1000 power.
Level 2 - 2000 power, more invincibility frames at the start.
Level 3 - 3000 power, 26 hits and Alena punches a barrage of fiery punches.

KAISEN DANKAIRAKU - Spinning World-Ending Descent (D, DF, F, DF, D, DB, B, P+P): Alena
reels her opponent in for an onslaught of spinning kicks before throwing her into the
ground, followed by Alena quickly dashing to where her opponent will land and bringing
her opponent's momentum to a stop with a fully extended kick to the back, ending with
Alena slamming her opponent into the ground head first.
Alewa's strongest attack.
Level MAX - 3000 power.

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├──────────────────────────| Credits © Disclaimer |──────────────────────────┤
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I do not own anything and I do not take credit for anything.
Alena Tsarevna was created by and belongs to SE. - www.square-enix.com/
Mugen was created by and belongs to Elecbyte. - www.elecbyte.com/
Fighter Factory 3 was created by and belongs to VirtuallTek. - www.virtualltek.com/
JMorphMan and his Chun-Li for reference. - network.mugenguild.com/jmorphman/
Jesuszilla and his Felicia for reference. - www.trinitymugen.net/
Google for it's horrendous resources of Alena and her attacks. - www.google.com/
jchensor and his very detailed guide on CVS2. - www.gamefaqs.com/arcade/562704-capcom-vs-snk-2/faqs/15064
MugenGuild for it's community. - mugenguild.com/

Website - soldier.ucoz.net/