Character start order...
1. MoveType A (Player)
2. MoveType A (Helper)
3. MoveType I (Player)
4. MoveType H (Player)
5. MoveType I (Helper)
6. MoveType H (Helper)

[statedef -4] Properties: Pause, Customstate, isHelper
[statedef -3] Properties: isHelper if helpertype=player
[statedef -2] Properties: Customstate, isHelper if helpertype=player
[statedef -1] Properties: isHelper if keyctrl=1
[statedef X] Properties: (none notable)
[statedef +1] Properties: Pause, Customstate, isHelper

Do not use modifyplayer{hitpausetime:X}