
;
;J[hfbL ǗXe[g
;

[Statedef 270000];ݒXe[g
Type     = A
MoveType = I
Physics  = N
Ctrl     = 0
Anim     = 9999 ;̂Ȃ
SprPriority = -5



;  Ӂ	
; Eel͐ł肢܂B܂߂ȂłB
; E͔pœ͂ĂBSpƃG[N܂B



;==========| ! |=========================

  VXeJ[ĥA
  uv͑IsB
  užv͔ĂʖƂȂĂ܂B

;==========| ! |=========================





;==============================================================================
;@J[h ݒ聡@
;==============================================================================

;===| VXeJ[h |========================

[State u쌂Dv]
Type     = Varset
Trigger1 = 1
var(0)   = 2   ;I

[State u}WbN|[Vv]
Type     = Varset
Trigger1 = 1
var(1)   = 0   ;I

[State uXgbvEHb`v]
Type     = Varset
Trigger1 = 1
var(2)   = 0   ;I

[State uv]
Type     = Varset
Trigger1 = 1
var(3)   = 0   ;I

[State ugl`v]
Type     = Varset
Trigger1 = 1
var(4)   = 0   ;I

[State uO[v]
Type     = Varset
Trigger1 = 1
var(5)   = 0   ;I

[State u̓Pv]
Type     = Varset
Trigger1 = 1
var(6)   = 0   ;I

[State ulv]
Type     = Varset
Trigger1 = 1
var(7)   = 0   ;I

[State uv]
Type     = Varset
Trigger1 = 1
var(8)   = 0   ;I

[State uZv]
Type     = Varset
Trigger1 = 1
var(9)   = 0   ;I

[State uVcv]
Type     = Varset
Trigger1 = 1
var(10)  = 0   ;I

[State uIv]
Type     = Varset
Trigger1 = 1
var(11)  = 0   ;I

[State uz̑Kv]
Type     = Varset
Trigger1 = 1
var(12)  = 0   ;I

[State ủH߁v]
Type     = Varset
Trigger1 = 1
var(13)  = 2   ;I

[State užv]
Type     = Varset
Trigger1 = 1
var(14)  = 0   ;I

[State uaCv]
Type     = Varset
Trigger1 = 1
var(15)  = 0   ;I

[State uⓀJGv]
Type     = Varset
Trigger1 = 1
var(16)  = 0   ;I

[State uv]
Type     = Varset
Trigger1 = 1
var(17)  = 0   ;I

[State u_v]
Type     = Varset
Trigger1 = 1
var(18)  = 0   ;I

[State uO̓VHv]
Type     = Varset
Trigger1 = 1
var(19)  = 0   ;I

[State ui}Y̑nkv]
Type     = Varset
Trigger1 = 1
var(20)  = 0   ;I


;===| XLJ[h |========================


[State u}WbNX^[\[hv]
Type     = Varset
Trigger1 = 1
var(21)  = 0   ;I

[State ǔv]
Type     = Varset
Trigger1 = 1
var(22)  = 4   ;I

[State upu[v]
Type     = Varset
Trigger1 = 1
var(23)  = 0   ;I
;------------------------------
[State uN[XAbv}WbNv]
Type     = Varset
Trigger1 = 1
var(24)  = 0   ;I

[State uvyOVo[v]
Type     = Varset
Trigger1 = 1
var(25)  = 0   ;I

[State u_VOX^[\[hv]
Type     = Varset
Trigger1 = 1
var(26)  = 0   ;I
;------------------------------
[State uoEXm[oEXv]
Type     = Varset
Trigger1 = 1
var(27)  = 0   ;I

[State uXNEFARVFv]
Type     = Varset
Trigger1 = 1
var(28)  = 0   ;I

[State u~XfBNVv]
Type     = Varset
Trigger1 = 1
var(29)  = 0   ;I
;------------------------------
[State uojVOGuVOv]
Type     = Varset
Trigger1 = 1
var(30)  = 0   ;I

[State up[tFNgChv]
Type     = Varset
Trigger1 = 1
var(31)  = 0   ;I

[State u^CphbNXv]
Type     = Varset
Trigger1 = 1
var(32)  = 0   ;I
;------------------------------


;===| XyJ[h |========================


;<Cost 2>

[State uElh[v]
Type     = Varset
Trigger1 = 1
var(33)  = 2   ;I

[State ╄uVo[oEhv]
Type     = Varset
Trigger1 = 1
var(34)  = 1   ;I

[State puG^[i~[Nv]
Type     = Varset
Trigger1 = 1
var(35)  = 1   ;I


;<Cost 3>

[State uvCx[gXNEFAv]
Type     = Varset
Trigger1 = 1
var(36)  = 1   ;I

[State uCXNCubh\Ev]
Type     = Varset
Trigger1 = 1
var(37)  = 2   ;I

[State u~lRVFv]
Type     = Varset
Trigger1 = 1
var(38)  = 1   ;I

[State uC}Wio[`J^Cv]
Type     = Varset
Trigger1 = 1
var(39)  = 1   ;I

[State vui_Cv]
Type     = Varset
Trigger1 = 1
var(40)  = 1   ;I


;<Cost 4>

[State u閶̌eElSv]
Type     = Varset
Trigger1 = 1
var(41)  = 2   ;I

[State u\EXJv`Av]
Type     = Varset
Trigger1 = 1
var(42)  = 1   ;I

[State uXgbvEHb`v]
Type     = Varset
Trigger1 = 1
var(43)  = 1   ;I

[State uC.RVFv]
Type     = Varset
Trigger1 = 1
var(44)  = 1   ;I


;<Cost 5>

[State u̐Ev]
Type     = Varset
Trigger1 = 1
var(45)  = 1   ;I




[State 270000];p
Type = Null
Trigger1 = 1 && Var(46):= 0
Trigger1 = 0 && Var(46):= 0
Trigger2 = 0 && Var(47):= 0
Trigger3 = 0 && Var(48):= 0
Trigger4 = 0 && Var(49):= 0
Trigger5 = 0 && Var(50):= 0
Trigger6 = 0 && Var(51):= 0
Trigger7 = 0 && Var(52):= 0
Trigger8 = 0 && Var(53):= 0
Trigger9 = 0 && Var(54):= 0
Trigger10= 0 && Var(55):= 0
Trigger11= 0 && Var(56):= 0
Trigger12= 0 && Var(57):= 0
Trigger13= 0 && Var(58):= 0
Trigger14= 0 && Var(59):= 0
Trigger15= 0 && fvar(38) := StateNo % 1000 ;gpfbLԍǗ
Trigger16= 0 && fvar(39) := 30  ;gp{Var̊Jn(POg܂B40Ȃ40~49)

;Var(xx)͓ǂݍ񂾌AfbLɂނ̐\܂B
;ׁ̈AݒǂĂgꍇAʂHelper𐶐
;@ChangeState!IsHelper(*ސmFHelper*)ƒǉ肵ĊǗB


[State 270000]
Type = Null
Trigger1=1||Fvar(37) := 0 ;ݒ薇̔FpB
Trigger1=1||Fvar(37):=Fvar(37)+(Var( 0)+Var( 1)+Var( 2)+Var( 3)+Var( 4)+Var( 5)+Var( 6)+Var( 7)+Var( 8)+Var( 9));
Trigger1=1||Fvar(37):=Fvar(37)+(Var(10)+Var(11)+Var(12)+Var(13)+Var(14)+Var(15)+Var(16)+Var(17)+Var(18)+Var(19));
Trigger1=1||Fvar(37):=Fvar(37)+(Var(20)+Var(21)+Var(22)+Var(23)+Var(24)+Var(25)+Var(26)+Var(27)+Var(28)+Var(29));
Trigger1=1||Fvar(37):=Fvar(37)+(Var(30)+Var(31)+Var(32)+Var(33)+Var(34)+Var(35)+Var(36)+Var(37)+Var(38)+Var(39));
Trigger1=1||Fvar(37):=Fvar(37)+(Var(40)+Var(41)+Var(42)+Var(43)+Var(44)+Var(45)+Var(46)+Var(47)+Var(48)+Var(49));
Trigger1=1||Fvar(37):=Fvar(37)+(Var(50)+Var(51)+Var(52)+Var(53)+Var(54)+Var(55)+Var(56)+Var(57)+Var(58)+Var(59));
;߂ĂsĂG[Ԃ킯ł͂܂B
;G[Ԃꍇ͖{̂Ő䂵ĂB

[State 270000]
Type = ChangeState
Trigger1 = Parent,Var( Floor(Fvar(39))+4 ) >= 0 && Fvar(32) != -60;߂łȂ
Trigger1 = Parent,Var( Floor(Fvar(39))+4 )%1000 != Fvar(38) ;gpĂfbLԍƌ݂̃fbLԍقȂ
Value = 270000 + Parent,Var( Floor(Fvar(39))+4 )%1000 ;ǂݍސݒgpĂfbLԍ

[State 270000]
Type = ChangeState
Trigger1 = Parent,Var( Floor(Fvar(39)) ) != 0 && Fvar(32) != -60 ;{̂Varɏ񂪂&&߂łȂ
Trigger1 = 1 || Fvar(32) := StateNo ;[vp/ꉞ
Value = 270009 ;ǂݍ݃Xe[g

[State 270000]
Type = ChangeState
Trigger1 = 1 || Fvar(32) := StateNo ;[vp/ꉞ
Value = 270001 ;fbLXe[gP

;
[Statedef 270001];fbLXe[gPEJ[hݒXe[g
Type = A

[State 270001];
Type = VarRangeSet
TriggerAll = fvar(32) != StateNo
Trigger1=0&& fvar(33) := 0 ;fvaȑꏊ/fbL̈ꎞۑ
Trigger2=0&& fvar(34) := 0 ;Vaȑꏊ/ޔԍ
Trigger3=0&& fvar(35) := 0
Trigger4=0&& fvar(36) := 0
Trigger5=1|| fvar(32) := StateNo ;菈ptO
Fvalue = 60 ; fvar(xx) = 60 ށu󂫁vɁB
First = 0
Last = 24 ;v20+5
;DɂĂB

[State 270001]
Type = ChangeState
TriggerAll = Var( Floor(fvar(34)) ) >= 1 ;ԍ̎ނꖇȏ
Trigger1 = 1 || Fvar( Floor(fvar(33)) ) := Floor( Fvar(34) ) ;ޔԍ
Trigger1 = fvar(33) := fvar(33) + 1
Trigger1 = fvar(33) >= 20 ;ȂChangeState
Trigger2 = Var( Floor(fvar(34)) ) >= 2 ;񖇈ȏ
Trigger2 = 1 || Fvar( Floor(fvar(33)) ) := Floor( Fvar(34) ) ;ޔԍ
Trigger2 = fvar(33) := fvar(33) + 1
Trigger2 = fvar(33) >= 20 ;ȂChangeState
Trigger3 = Var( Floor(fvar(34)) ) >= 3 ;Oȏ
Trigger3 = 1 || Fvar( Floor(fvar(33)) ) := Floor( Fvar(34) ) ;ޔԍ
Trigger3 = fvar(33) := fvar(33) + 1
Trigger3 = fvar(33) >= 20 ;ȂChangeState
Trigger4 = Var( Floor(fvar(34)) ) >= 4 ;lȏ
Trigger4 = 1 || Fvar( Floor(fvar(33)) ) := Floor( Fvar(34) ) ;ޔԍ
Trigger4 = fvar(33) := fvar(33) + 1
Trigger4 = fvar(33) >= 20 ;ȂChangeState
;Trigger5 = Var( Floor(fvar(34)) ) >= 5 ;ܖȏ
;Trigger5 = 1 || Fvar( Floor(fvar(33)) ) := Floor( Fvar(34) ) ;ޔԍ
;Trigger5 = fvar(33) := fvar(33) + 1
;Trigger5 = fvar(33) >= 20 ;ȂChangeState
Value = 270002

[State 270001]
Type = ChangeState
Trigger1 =1 || Fvar(34) := Fvar(34) + 1 ;̎ނ
Trigger1 = Fvar(34) < 60 ;ނɒBĂȂ
Value =270001 ;[v

[State 270001]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270002



;
[StateDef 270002];fbLXe[gQEVbtXe[g(Vbtpԍ̑)
Type = A

[State 270002];ʏ̏Var(0~19)fbLێɁAȊO͎GȏɎĝ
Type = Null
TriggerAll = fvar(32) != StateNo
Trigger1=0&& Var(41) := 0 ;var,fvaȑꏊ
Trigger2=0&& fvar(34) := 0
Trigger3=0&& fvar(35) := 0
Trigger4=0&& fvar(36) := 0
Trigger5=1|| fvar(32) := StateNo ;菈ptO
;fvar(33) := 0

[State 270002];RandomlE
Type = Null
TriggerAll=1|| Var(40) := 0 ;Zbg
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlP
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlQ
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlR
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlS
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlT
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlU
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlV
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlW
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlX
Trigger1 = 1|| Var(40) := Var(40) + Random+Random+Random+Random+Random+Random+Random+Random+Random+Random ;RandomlPO
Trigger1 = 0&& Var(40) := Var(40) * 100 ;񌅂

[State 270002]
Type = Null
Trigger1 = Var( var(41) ) := (Floor( Fvar(Var(41)) ) + Var(40)) ;l

[State 270002]
Type = ChangeState
Trigger1 = 1 || Var(41) := Var(41) + 1
Trigger1 = Var(41) < 20 ;fbL
Value = 270002

[State 270002]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270003


;
[StateDef 270003];fbLXe[gREXe[g
Type = A

[State 270003];
Type = VarRangeSet
TriggerAll = fvar(32) != StateNo
Trigger1=0&& Var(40) := 0 ;VarǗ
Trigger2=0&& Var(41) := 0 ;FvarǗ
Trigger3=0&& Var(42) := 0 ;őlǗ
Trigger4=0&& Var(43) := 0 ;őlVarL^
Trigger5=1|| fvar(32) := StateNo ;菈ptO
fvalue = 60 ;ށE
First = 0
Last = 19 ;ꉞ

;fvar(33) := 0
;fvar(34) := 0
;fvar(35) := 0
;fvar(36) := 0 ;fvarȂ񂶂ȂȁEEEE

[State 270003];̏ꍇ̏
Type = varset
Trigger1 = (Var( var(40) )%100) >= 60 ;Ȃ
var( var(40) ) = 60 ;
;Random؏

[State 270003];[v͋ZōČB
Type = Null
TriggerAll =1||(var(42):=Var(Var(40)))||(var(43):=Var(40)) ;rŏ̒l
Trigger1 =1||Var(40) := Var(40) + 1
Trigger1 =Var(40)<20 && Var(42)<Var(Var(40)) ;fbLĎ{őlr
Trigger1 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;rl
Trigger2 =1||Var(40) := Var(40) + 1
Trigger2 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger2 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger3 =1||Var(40) := Var(40) + 1
Trigger3 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger3 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger4 =1||Var(40) := Var(40) + 1
Trigger4 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger4 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger5 =1||Var(40) := Var(40) + 1
Trigger5 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger5 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger6 =1||Var(40) := Var(40) + 1
Trigger6 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger6 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger7 =1||Var(40) := Var(40) + 1
Trigger7 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger7 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger8 =1||Var(40) := Var(40) + 1
Trigger8 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger8 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger9 =1||Var(40) := Var(40) + 1
Trigger9 =Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger9 =0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger10=1||Var(40) := Var(40) + 1
Trigger10=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger10=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger11=1||Var(40) := Var(40) + 1
Trigger11=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger11=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger12=1||Var(40) := Var(40) + 1
Trigger12=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger12=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger13=1||Var(40) := Var(40) + 1
Trigger13=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger13=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger14=1||Var(40) := Var(40) + 1
Trigger14=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger14=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger15=1||Var(40) := Var(40) + 1
Trigger15=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger15=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger16=1||Var(40) := Var(40) + 1
Trigger16=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger16=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger17=1||Var(40) := Var(40) + 1
Trigger17=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger17=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger18=1||Var(40) := Var(40) + 1
Trigger18=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger18=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger19=1||Var(40) := Var(40) + 1
Trigger19=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger19=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
Trigger20=1||Var(40) := Var(40) + 1
Trigger20=Var(40)<20 && Var(42)<Var(Var(40)) ;r
Trigger20=0&&(var(42):=Var(Var(40)))&&(var(43):=Var(40)) ;
;Trigger19܂łłC邯20܂ňꉞB
;Ȃ݂ɂȂ20*20400[vł鎖ɁB

[State 270003]
Type = ChangeState
Trigger1 =1 ||Fvar(var(41)) :=(Var(42)%100) ;Randomđ
Trigger1 =1 || Var(var(43)) := 60 ;
Trigger1 =1 || Var(41) := Var(41) + 1
Trigger1 =1 || Var(40) := 0
Trigger1 = Var(41) < 20 ;fbL
Value =270003 ;[vB

[State 270003]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270007; DkXe[g@04; {̂Var̈ڑ



;
[StateDef 270004];{̂Var̈ڑ
Type = A

[State 270004];
Type = Null
TriggerAll = fvar(32) != StateNo
Trigger1=0&& Var(40) := 0 ;lǗ
Trigger2=0&& Var(41) := floor(fvar(39)) ;eVarꏊǗ
Trigger3=0&& Var(42) := 0 ;fvarꏊǗ
Trigger4=0&& Var(43) := 1 ;bitǗP(1)
Trigger5=0&& Var(44) := Var(43) * 2*2*2*2*2*2 ;bitǗQ(64)
Trigger6=0&& Var(45) := Var(44) * 2*2*2*2*2*2 ;bitǗR(4096)
Trigger7=0&& Var(46) := Var(45) * 2*2*2*2*2*2 ;bitǗS(262144)
Trigger8=0&& Var(47) := Var(46) * 2*2*2*2*2*2 ;bitǗT(16777216)
Trigger9=0&& Var(48) := Var(47) * 2*2*2*2*2*2 ;Ȃ
Trigger10=1||fvar(32) := StateNo ;菈ptO
;fvar(33) := 0
;fvar(34) := 0
;fvar(35) := 0
;fvar(36) := 0

[State 270004];鐔l63ȉłȂ΂ȂȂ(60܂łȂ̂őv)
Type = ParentVarset
TriggerAll=1||Var(40) := 0;reset
Trigger1 = 0&&Var(40) := Var(40) + Floor(Fvar(Var(42))) * Var(43) ;(Var(xx)&63)
Trigger2 =1||Var(42):=Var(42) + 1
Trigger2 = 0&&Var(40) := Var(40) + Floor(Fvar(Var(42))) * Var(44) ;(Var(xx)&4032)/64
Trigger3 =1||Var(42):=Var(42) + 1
Trigger3 = 0&&Var(40) := Var(40) + Floor(Fvar(Var(42))) * Var(45) ;(Var(xx)&258048)/4096
Trigger4 =1||Var(42):=Var(42) + 1
Trigger4 = 0&&Var(40) := Var(40) + Floor(Fvar(Var(42))) * Var(46) ;(Var(xx)&16515072)/262144
Trigger5 =1||Var(42):=Var(42) + 1
Trigger5 = 0&&Var(40) := Var(40) + Floor(Fvar(Var(42))) * Var(47) ;((Var(xx)&1056964608)/16777216
Trigger6 = 1
var( Var(41) ) = Var(40)

[State 270004]
Type = ChangeState
Trigger1 = 1 || Var(41) := Var(41) + 1 ;
Trigger1 = 1 || Var(42) := Var(42) + 1 ;
Trigger1 = Var(42) < 20 ;fbL
Value =270004 ;[v

[State 270004];ŗǂȂ̂ł
Type = ParentVarset
Trigger1 = 1 ;ɓ񂪂܂Ȃ̂Ŗ
;Trigger1 = Var(40) := Floor( Parent,var( Floor(fvar(39))+4 )/1000 )*1000
;Trigger1 = Var(40) := Var(40) + Floor(fvar(38)) ;gpĂfbLԍ
var( Floor(fvar(39))+4 ) = Floor(fvar(38))

;var(var(41))łǈꉞ


[State 270004];[vŏ̂ʓ|Ȃ̂
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39))+5 ) = Floor(fvar(20))

[State 270004];
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39))+6 ) = Floor(fvar(21))

[State 270004];
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39))+7 ) = Floor(fvar(22))

[State 270004];
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39))+8 ) = Floor(fvar(23))

[State 270004];
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39))+9 ) = Floor(fvar(24))

[State 270004]
Type = ChangeState
Trigger1 = 1
Value = 270005 ;[vI


;
[StateDef 270005];c薇vZXe[g
Type = A

[State 270005]
Type = VarRangeSet
TriggerAll = fvar(32) != StateNo
Trigger1=0&& fvar(33) := 0 ;Ǘ
Trigger2=0&& fvar(34) := 0 ;VarꏊǗ
Trigger3=0&& fvar(35) := 0
Trigger4=0&& fvar(36) := 0
Trigger5=1|| fvar(32) := StateNo ;菈ptO
value = 0 ;0
first = 0
last = 59 ;S

[State 270005]
Type = Varadd
Trigger1 = Fvar( Floor(Fvar(34)) ) < 60 ;ނ󂫂łȂ
Trigger1 = 1||fvar(33):=fvar(33)+1 ;vZ
var( Floor(Fvar( Floor(Fvar(34)) )) ) = 1 ;ނƓԍVar1Z

[State 270005]
Type = ChangeState
Trigger1 = 1 || fvar(34) := fvar(34) + 1
Trigger1 = fvar(34) < 20 ;fbL
Value = 270005 ;[v

[State 270005]
Type = ChangeState
Trigger1 = 1 || fvar(36) := fvar(33) ;c薇  `FW
Value = 270010 ;ҋ@Xe[g



;
[StateDef 270006];fbLkXe[gEVarƏԂ
Type = A

[State 270006];O
Type = Null
TriggerAll = fvar(32) != StateNo || fvar(32) = -1 || fvar(32) = -21 ;ZbgO
Trigger1=0&& Var(40) := IfElse( fvar(32)=-1, (abs(sysvar( Floor(fvar(30)) ))%100) , 0 ) ;ߗp
Trigger2=0&& Var(41) := 0 ;Fvar,VarǗꏊ
Trigger3=0&& Var(42) := 100 ;őlǗ
Trigger4=0&& Var(43) := IfElse( fvar(32)=-21, (abs(sysvar( Floor(fvar(30)) ))%20) , 0 ) ;J[hЂ
Trigger5=1||fvar(32) := StateNo ;菈ptO
;fvar(33) := 0
;fvar(34) := 0
;fvar(35) := 0
;fvar(36) := 0

[State 270006]
Type = Null
Trigger1 = Var(43) > 0 ;J[hߗL
Trigger1 =1 || fvar(33) := (fvar(20)<60)+(fvar(21)<60)+(fvar(22)<60)+(fvar(23)<60)+(fvar(24)<60) ;D̖
Trigger1 = fvar(33) < 5 && Fvar( Var(41) ) < 60;^łȂ && J[h
Trigger1 =1 || fvar( 20+Floor(fvar(33)) ) := Floor( Fvar( Var(41) ) ) ;D̋()ɑ
Trigger1 =1 || fvar( Var(41) ) := 60 ;J[h
Trigger1 =1 || Var(43) := Var(43) - 1 ;

[State 270006]
Type = Null
Trigger1 =1|| Var( Var(41) ) :=Floor( Fvar( Var(41) ) );l
Trigger1 = Var( Var(41) ) < 60 ;J[h݂
Trigger1 = Var( Var(41) ) := Var( Var(41) ) + (Var(42)*100) ;őlp̐l

[State 270006];-1
Type = Null
Trigger1 = Var(40) ; ߗL
Trigger1 = Var(40) > Var(41) ; w薇ǂB
Trigger1 = Var( Var(41) ) := 60 ;ދ󂫂

[State 270006]
Type = ChangeState
Trigger1 =1 || Var(41) := Var(41) + 1 ;Fvar,Var
Trigger1 =1 || Var(42) := Var(42) - 1 ;ől
Trigger1 = Var(41) < 20 ;fbL
Value = 270006 ;[vB

[State 270006]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270003 ;Xe[g



;
[StateDef 270007];D̋󂫂炷
Type = A

[State 270007]
Type = Null
TriggerAll = fvar(32) != StateNo
Trigger1=0&& fvar(33) := 0 ;Ǘ
Trigger2=0&& fvar(34) := 0
Trigger3=0&& fvar(35) := 0
Trigger4=1|| fvar(32) := StateNo ;菈ptO

[State 270007]
Type = Null
;
Trigger1 = fvar( 23 ) >= 60 ;Sڂ󂫂Ȃ
Trigger1 =1|| fvar( 23 ) := fvar ( 24 ) ;Tڂ
Trigger1 =0&& fvar( 24 ) := 60 ;TڂOɁB
;
Trigger2 = fvar( 22 ) >= 60 ;Rڂ󂫂Ȃ
Trigger2 =1|| fvar( 22 ) := fvar ( 23 ) ;Sڂ
Trigger2 =0&& fvar( 23 ) := 60 ;SڂOɁB
;
Trigger3 = fvar( 21 ) >= 60 ;Qڂ󂫂Ȃ
Trigger3 =1|| fvar( 21 ) := fvar ( 22 ) ;Rڂ
Trigger3 =0&& fvar( 22 ) := 60 ;RڂOɁB
;
Trigger4 = fvar( 20 ) >= 60 ;Pڂ󂫂Ȃ
Trigger4 =1|| fvar( 20 ) := fvar ( 21 ) ;Qڂ
Trigger4 =0&& fvar( 21 ) := 60 ;QڂOɁB
;

[State 270007]
Type = ChangeState
Trigger1 =1 || Fvar(33) := Fvar(33) + 1
Trigger1 = fvar(33) < 5 ;D
Value =270007 ;[vB

[State 270007]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270004 ;{֑̂Xe[g


;
[StateDef 270008];D炷
Type = A

[State 270008]
Type = Null
TriggerAll = fvar(32) != StateNo
Trigger1=0&& fvar(33) := 0 ;Ǘ
Trigger2=0&& fvar(34) := 0 ;
Trigger3=0&& fvar(35) := (abs(sysvar( Floor(fvar(30)) ))%40) ;41~45̐ݒȂ̂
Trigger4=1|| fvar(32) := StateNo ;菈ptO

[State 270008]
Type = Null
Trigger1 = fvar( 20+Floor(fvar(33)) ) < 60 ;󂫂łȂ
Trigger1 = fvar(35) > 0 ;܂
Trigger1 =1 || Fvar(35) := Fvar(35) - 1 ;
Trigger1 = fvar( 20+Floor(fvar(33)) ):= 60 ;󂫂

[State 270008]
Type = ChangeState
Trigger1 =1 || Fvar(33) := Fvar(33) + 1
Trigger1 = fvar(33) < 5 ;D
Value = 270008 ;[vB

[State 270007]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270007 ;D̋󂫈kXe[g


;
[Statedef 270009];{̂VarQƂ
Type = A

[State 270009];O
Type = Null
TriggerAll = fvar(32) != StateNo ;ZbgO
Trigger1=0&& Var(40) := 0 ;lǗ
Trigger2=0&& Var(41) := floor(fvar(39)) ;eVarꏊǗ
Trigger3=0&& Var(42) := 0 ;fvarꏊǗ
Trigger4=0&& Var(43) := 1 ;bitǗP(1)
Trigger5=0&& Var(44) := Var(43) * 2*2*2*2*2*2 ;bitǗQ(64)
Trigger6=0&& Var(45) := Var(44) * 2*2*2*2*2*2 ;bitǗR(4096)
Trigger7=0&& Var(46) := Var(45) * 2*2*2*2*2*2 ;bitǗS(262144)
Trigger8=0&& Var(47) := Var(46) * 2*2*2*2*2*2 ;bitǗT(16777216)
Trigger9=1||fvar(32) := StateNo ;菈ptO
;fvar(33) := 0
;fvar(34) := 0
;fvar(35) := 0
;fvar(36) := 0

[State 270009];{̂̐l𕪉đs
Type = Null
Trigger1 =1|| Var(40) := Parent,Var( Floor(Var(41)) )
Trigger1 = 0&&Fvar(Var(42)):=(( Var(40) & (63*Var(43)) )/Var(43)) ;(Var(xx)&63)
Trigger2 =1||Var(42):=Var(42) + 1
Trigger2 = 0&&Fvar(Var(42)):=(( Var(40) & (63*Var(44)) )/Var(44)) ;(Var(xx)&4032)/64
Trigger3 =1||Var(42):=Var(42) + 1
Trigger3 = 0&&Fvar(Var(42)):=(( Var(40) & (63*Var(45)) )/Var(45)) ;(Var(xx)&258048)/4096
Trigger4 =1||Var(42):=Var(42) + 1
Trigger4 = 0&&Fvar(Var(42)):=(( Var(40) & (63*Var(46)) )/Var(46)) ;(Var(xx)&16515072)/262144
Trigger5 =1||Var(42):=Var(42) + 1
Trigger5 = 0&&Fvar(Var(42)):=(( Var(40) & (63*Var(47)) )/Var(47)) ;((Var(xx)&1056964608)/16777216

[State 270009]
Type = ChangeState
Trigger1 =1 || Var(41) := Var(41) + 1
Trigger1 =1 || Var(42) := Var(42) + 1 ;Qfvar+1
Trigger1 = Var(42) < 20 ;fbL
Value = 270009 ;[vB

;D擾
[State 270010];Parent,Var( Floor(fvar(39))+5 )
Type = Null
Trigger1 = 1 || fvar(20) := Parent,Var( Floor(fvar(39))+5 )
Trigger1 = 1 || fvar(21) := Parent,Var( Floor(fvar(39))+6 )
Trigger1 = 1 || fvar(22) := Parent,Var( Floor(fvar(39))+7 )
Trigger1 = 1 || fvar(23) := Parent,Var( Floor(fvar(39))+8 )
Trigger1 = 1 || fvar(24) := Parent,Var( Floor(fvar(39))+9 )
Trigger1 = fvar(25) := (fvar(20)<60)+(fvar(21)<60)+(fvar(22)<60)+(fvar(23)<60)+(fvar(24)<60)

[State 270009]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270004 ;{̂Varڑ


;
[StateDef 270010];ҋ@Xe[g
Type = A

[State 270010, AssertSpecial]
Type     = AssertSpecial
Trigger1 = 1
flag     = Invisible
flag2    = Noshadow
ignorehitpause = 1

[State 270010, NotHitBy]
Type = NotHitBy
Value = SCA
Trigger1 = 1
IgnoreHitPause = 1

;D擾i{̂ł̎DVar̐䂪ł悤Ɂj
[State 270010];Parent,Var( Floor(fvar(39))+5 )
Type = Null
Trigger1 = 1 || fvar(20) := Parent,Var( Floor(fvar(39))+5 )
Trigger1 = 1 || fvar(21) := Parent,Var( Floor(fvar(39))+6 )
Trigger1 = 1 || fvar(22) := Parent,Var( Floor(fvar(39))+7 )
Trigger1 = 1 || fvar(23) := Parent,Var( Floor(fvar(39))+8 )
Trigger1 = 1 || fvar(24) := Parent,Var( Floor(fvar(39))+9 )
Trigger1 = fvar(25) := (fvar(20)<60)+(fvar(21)<60)+(fvar(22)<60)+(fvar(23)<60)+(fvar(24)<60)

;VXe擾
[State 270010];Parent,Var( Floor(fvar(32)) )@߂̐Ď
Type = Null
TriggerAll = Time
TriggerAll =1 || Fvar(30) := 0 ;
TriggerAll =1 || Fvar(31) := 0 ;鐔
TriggerAll =1 || Fvar(32) := fvar(39) ;{Var
Trigger1 = Parent,Var( Floor(fvar(32)) ) < 0 ;VXeߊm
Trigger1 =1 || (fvar(32) := fvar(32) + 1)&&(fvar(31) := 1) ;Z
Trigger1 = Parent,Var( Floor(fvar(32)) ) < 0 ;
Trigger1 =1 || (fvar(32) := fvar(32) + 1)&&(fvar(31) := 2) ;Z
Trigger1 = Parent,Var( Floor(fvar(32)) ) < 0 ;
Trigger1 =1 || (fvar(32) := fvar(32) + 1)&&(fvar(31) := 3) ;Z
Trigger1 = Parent,Var( Floor(fvar(32)) ) < 0 ;
Trigger1 =1 || (fvar(32) := fvar(32) + 1)&&(fvar(31) := 4) ;Z
Trigger1 = Parent,Var( Floor(fvar(32)) ) < 0 ;
Trigger1 =(fvar(32) := fvar(32) + 1)&&(fvar(31) := 5) ;Z
;sysvar̓sA5܂
;ȂSysVarH@@Var͑SgȂ̂9̋Lł悤sysVargpB

[State 270010];sysvar֖߂L^@sysVar0~4܂
Type = varset
sysvar(0) = Parent,Var( Floor(fvar(39)) )
Trigger1 = Time && fvar(31) > 0 ;1ȏ

[State 270010];
Type = varset
sysvar(1) = Parent,Var( Floor(fvar(39))+1 )
Trigger1 = Time && fvar(31) > 1 ;2ȏ

[State 270010];
Type = varset
sysvar(2) = Parent,Var( Floor(fvar(39))+2 )
Trigger1 = Time && fvar(31) > 2 ;3ȏ

[State 270010];
Type = varset
sysvar(3) = Parent,Var( Floor(fvar(39))+3 )
Trigger1 = Time && fvar(31) > 3 ;4ȏ

[State 270010];
Type = varset
sysvar(4) = Parent,Var( Floor(fvar(39))+4 )
Trigger1 = Time && fvar(31) > 4 ;5ȏ

[State 270010];fbLݒ֌W肳邽
Type = parentvarset
Trigger1 = Parent,Var( Floor(fvar(39))+4 ) < 0;ߐlȂ
var( Floor(fvar(39))+4 ) = Floor(fvar(38)) ;gpfbL̔ԍ꒼

[State 270010];ւ̃[v񐔊Ď
Type = Null
Trigger1 = !Time
Trigger1 = fvar(30) := fvar(30) + 1

;[vpVarZbg
[State 270010]
Type = Null
Trigger1 = fvar(32) := StateNo ;[vp/ꉞ

;VXeChangeState

[state 270010,system];wp[Ŗ
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) = -999999999 ;wp[Ŗ
Trigger1 =1|| fvar(32):= -999999999 ;s킹悤
Value = 270019

[State 270010,system];VXe
type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) = -70 ;fbL̃Vbt
Value = 270002 ;VbtXe[g

[state 270010,system];fbLJ[hEJ[hݒǂݍݒ
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) = -99 ;
Trigger1 =1|| fvar(32) := -60 ;s킹悤
Value = 270000 + Floor( fvar(38) ) ;ݒ肵Xe[g

[state 270010,system];fbLJ[hEʂ̐ݒ̃fbLǂݍݒB
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) <=-1000000 ;-1000000ȉ
Trigger1 = sysvar( Floor(fvar(30)) ) > -2000000 ;-2000000
Trigger1 =1|| fvar(32) := -60 ;s킹悤
Value = 270000 + ( abs(sysvar( Floor(fvar(30)) )) %1000 )

[state 270010,system];fbLJ[hEDfbLɖ߂
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) <= -1000 ; -1000ȉ
Trigger1 = sysvar( Floor(fvar(30)) ) > -10000 ;-10000
Value = 270021

[state 270010,system];fbLJ[hEw薇
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) <= -1 ;
Trigger1 = sysvar( Floor(fvar(30)) ) >=-20 ;
Trigger1 =1|| fvar(32) := -1 ;s킹悤
Value = 270006

[state 270010,system];fbLJ[hEfbLDɎw薇B
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) <=-21 ;
Trigger1 = sysvar( Floor(fvar(30)) ) >=-25 ;
Trigger1 =1|| fvar(32) := -21 ;s킹悤
Value = 270006

[state 270010,system];fbLJ[hEDw薇B
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) <=-41 ;
Trigger1 = sysvar( Floor(fvar(30)) ) >=-45 ;
;Trigger1 =1|| fvar(32) := -21 ;tOȂ
Value = 270008

[state 270010,system];fbLJ[hED
Type = ChangeState
Trigger1 = Time || fvar(31) > fvar(30) ;tO
Trigger1 = sysvar( Floor(fvar(30)) ) = -46 ;
Value = 270020 ;D񂷃Xe[g

;VXe삪Ȃꍇ̃[v
[State 270010,system];
type = ChangeState
Trigger1 = Time
Value = 270007; DkXe[g 04 ;{̂֏

;SysVargăfobO\p̕ϐ
[State 270010];sysvar֖߂L^@sysVar0~4܂
Type = varset
sysvar(0) = Floor(Fvar( 0))*1000000+Floor(Fvar( 1))*10000+Floor(Fvar( 2))*100+Floor(Fvar( 3))+100000000;
Trigger1 = 1

[State 270010];
Type = varset
sysvar(1) = Floor(Fvar( 4))*1000000+Floor(Fvar( 5))*10000+Floor(Fvar( 6))*100+Floor(Fvar( 7))+100000000;
Trigger1 = 1

[State 270010];
Type = varset
sysvar(2) = Floor(Fvar( 8))*1000000+Floor(Fvar( 9))*10000+Floor(Fvar(10))*100+Floor(Fvar(11))+100000000;
Trigger1 = 1

[State 270010];
Type = varset
sysvar(3) = Floor(Fvar(12))*1000000+Floor(Fvar(13))*10000+Floor(Fvar(14))*100+Floor(Fvar(15))+100000000;
Trigger1 = 1

[State 270010];
Type = varset
sysvar(4) = Floor(Fvar(16))*1000000+Floor(Fvar(17))*10000+Floor(Fvar(18))*100+Floor(Fvar(19))+100000000;
Trigger1 = 1

[State -2];fobO
Type = DisplayToClipBoard
Trigger1 = 1
text = "%d,%d,%d,%d,%d \n"
Params = sysvar(0),sysvar(1),sysvar(2),sysvar(3),sysvar(4)
IgnoreHitPause = 1 

[State -2];fobOǉ
type = AppendToClipboard
trigger1 = 1
text = "%d,%d,%d,%d,%d \n"
Params = Floor(fvar(20)+8800),Floor(fvar(21)+8800),Floor(fvar(22)+8800),Floor(fvar(23)+8800),Floor(fvar(24)+8800)
IgnoreHitPause = 1 

[State 270010];
Type = varset
Trigger1 = 1 ;{̂̐ݒőQ[Wʂۂ̍őQ[Wʂ̕ȂꍇB
sysfvar(0) = IfElse( (PowerMax<Root,Const(Data.Power)) ,PowerMax ,(Root,Const(Data.Power)) )

;wp[ŏ\֌WƂp
[State 270010,system];
type = ChangeState
Trigger1 = PrevStateNo != 270011 ;
Value = 270011 ;

;
[StateDef 270011];\Xe[gƂBRɒǉĂ
Type = A

[State 270011, AssertSpecial]
Type = AssertSpecial
Trigger1 = 1
flag = Invisible
flag2 = Noshadow
ignorehitpause=1
[State 270011, NotHitBy]
Type = NotHitBy
Value = SCA
Trigger1 = 1
IgnoreHitPause = 1

[state 270011]
Type = Posset
Trigger1 = 1
X = Parent,Pos X
Y = Parent,Pos Y
;Ƃ肠{̂ɍW킹邾

;{̂ɂD̏Parent,Var(xx)Ŏ擾āA\̂xXgAȁB
;gGvaŕAFvar(32~35)炢łB

[State 270011];߂
type = ChangeState
Trigger1 = 1 ;
Value = 270010 ;


;
[Statedef 270019];ŗpXe[g
Type = A

[State 270019]
Type = Null
TriggerAll = fvar(32) != StateNo && fvar(32) = -999999999
Trigger1=0&& fvar(33) := 0;
Trigger2=0&& fvar(34) := 0
Trigger3=0&& fvar(35) := 0
Trigger4=1|| fvar(32) := StateNo ;菈ptO

[state 170015,ChangeState];Ŗ߂łȂΐݒXe[g
Type = ChangeState
Trigger1 = fvar(32) != -999999999
Value = 17000 + fvar(38)

[State 170003];
Type = ParentVarset
Trigger1 = 1
var( Floor(fvar(39)) ) = 0 ;ߗpVar0ɂB

[State 170020]
Type = DestroySelf
Trigger1 = fvar(32) = -999999999
;

;
[StateDef 270020];D񂷏
Type = A

[State 270020]
Type = Null
TriggerAll = fvar(32) != StateNo
Trigger1=0&& fvar(33) := fvar(20) ;ꖇڂێ
Trigger2=0&& fvar(34) := 0
Trigger3=0&& fvar(35) := 0
Trigger4=1|| fvar(32) := StateNo ;菈ptO

[State 270020]
Type = Null
Trigger1 =1|| fvar( 20 ) := fvar ( 21 ) ;P
Trigger1 =1|| fvar( 21 ) := fvar ( 22 ) ;Q
Trigger1 =1|| fvar( 22 ) := fvar ( 23 ) ;R
Trigger1 =1|| fvar( 23 ) := fvar ( 24 ) ;S
Trigger1 =1|| fvar( 24 ) := fvar ( 33 ) ;T

[State 270020]
Type = ChangeState
Trigger1 = 1 ;Ƃ肠[v̕KvȂ
Value = 270007 ;DkXe[g


;
;Var(40) :=-xy0n ; D̃J[hnfbLɖ߂BifbL̋󂫂ȂΏŁj
;X=1,Dꖇڂ X=2,D납@Y=1,fbL Y=2,fbL Y=3,fbLVbt
[StateDef 270021];DfbLɖ߂
Type = A

[State 270021];O
Type = Null
TriggerAll = fvar(32) != StateNo ;
Trigger1=0&& Var(40) := (abs(sysvar( Floor(fvar(30)) ))%100) ;߂
Trigger2=0&& Var(41) := 0 ;Fvar,VarǗꏊ
Trigger3=0&& Var(42) := 100 ;őlǗ
Trigger4=0&& Var(43) := Floor(abs(sysvar( Floor(fvar(30)) ))/1000) ;X,D
Trigger5=0&& Var(44) := (Floor(abs(sysvar( Floor(fvar(30)) ))/100)%10) ;Y,fbL
Trigger6=0&& Var(45) := 0;Floor( fvar(20) ) ;
Trigger7=0&& Var(46) := 0;Floor( fvar(21) ) ;
Trigger8=0&& Var(47) := 0;Floor( fvar(22) ) ;
Trigger9=0&& Var(48) := 0;Floor( fvar(23) ) ;
Trigger10=0&&Var(49) := 0;Floor( fvar(24) ) ;
Trigger11=0&&Var(50) := IfElse( Var(44)=1, 15000 , 5000 ) ;p
Trigger12=0&&Var(51) := -1
Trigger13=0&&Var(52) := 60 ;鏊
Trigger14=1||fvar(32) := StateNo ;菈ptO
;fvar(33) := 0
;fvar(34) := 0
;fvar(35) := 0
;fvar(36) := 0

[State 270021]
Type = Null
Trigger1 =1|| Var( Var(41) ) :=Floor( Fvar( Var(41) ) );l

[State 270021]
Type = varadd
TriggerAll = Var(52) := 60 ;ݒ
TriggerAll = Var( var(41) ) >= 60 ;J[h
TriggerAll = Var(40) > 0 && Var(43) = 1;߂0łȂꖇڂ
Trigger1 = fvar(20) < 60 ;
Trigger1 =1|| Var(52) := Floor( fvar(20) )
Trigger1 =1|| fvar(20):= 60 ;
Trigger2 = fvar(21) < 60 ;
Trigger2 =1|| Var(52) := Floor( fvar(21) )
Trigger2 =1|| fvar(21):= 60 ;
Trigger3 = fvar(22) < 60 ;
Trigger3 =1|| Var(52) := Floor( fvar(22) )
Trigger3 =1|| fvar(22):= 60 ;
Trigger4 = fvar(23) < 60 ;
Trigger4 =1|| Var(52) := Floor( fvar(23) )
Trigger4 =1|| fvar(23):= 60 ;
Trigger5 = fvar(24) < 60 ;
Trigger5 =1|| Var(52) := Floor( fvar(24) )
Trigger5 =1|| fvar(24):= 60 ;
var(40) = -1 ;߂炷

[State 270021]
Type = varadd
TriggerAll = Var(52) = 60 ;
TriggerAll = Var( var(41) ) >= 60 ;J[h
TriggerAll = Var(40) > 0 && Var(43) = 2;߂0łȂ납
Trigger1 = fvar(24) < 60 ;
Trigger1 =1|| Var(52) := Floor( fvar(24) )
Trigger1 =1|| fvar(24):= 60 ;
Trigger2 = fvar(23) < 60 ;
Trigger2 =1|| Var(52) := Floor( fvar(23) )
Trigger2 =1|| fvar(23):= 60 ;
Trigger3 = fvar(22) < 60 ;
Trigger3 =1|| Var(52) := Floor( fvar(22) )
Trigger3 =1|| fvar(22):= 60 ;
Trigger4 = fvar(21) < 60 ;
Trigger4 =1|| Var(52) := Floor( fvar(21) )
Trigger4 =1|| fvar(21):= 60 ;
Trigger5 = fvar(20) < 60 ;
Trigger5 =1|| Var(52) := Floor( fvar(20) )
Trigger5 =1|| fvar(20):= 60 ;
var(40) = -1 ;߂炷


[State 270021]
Type = Null
Trigger1 =1|| Var( Var(41) ) :=Floor( Fvar( Var(41) ) );l
Trigger1 =1|| Var( 51 ) := (IfElse( Var(44)=1, Var(41) ,Var(42)-100 )*100);
;߂ォȂAɓJ[h㑤ɂ悤
;߂ȂAɓJ[hɂȂ悤

[State 270021]
Type = Null
Trigger1 = Var(52) < 60 ;ݒ肪łȂ
;ʂɂȂ;Trigger1 = Var( Var(41) ) >= 60 ;J[h
Trigger1 = Var( Var(41) ) := ( Var(52) + ( Var(51) ) + (Var(50)) ) ;őlpƑOǗp

[State 270021]
Type = Null
Trigger1 = Var( Var(41) ) < 60 ;J[h݂
Trigger1 = Var( Var(41) ) := Var( Var(41) ) + (Var(42)*100) ;őlp̐l{OǗ

[State 270021]
Type = Null
Trigger1 = Var(44) = 3 ;Vbt̏ꍇ
Trigger1 =1|| Fvar( Var(41) ) := (Var( Var(41) )%100) ;fvarɖ߂

[State 270021]
Type = ChangeState
Trigger1 =1 || Var(41) := Var(41) + 1 ;Fvar,Var
Trigger1 =1 || Var(42) := Var(42) - 1 ;ől
Trigger1 = Var(41) < 20 ;fbL
Value = 270021 ;[vB

[State 270021]
Type = ChangeState
Trigger1 = Var(44) = 3 ;fbLVbt
Value = 270002 ;VbtXe[g

[State 270021]
Type = ChangeState
Trigger1 = 1 ;[vI
Value = 270003 ;Xe[g

