;------------------------------
[StateDef 8010]
Type = A
MoveType = I
Physics = N
Anim = 10000

[State 8010]
type = BindToParent
trigger1 = 1
time = 1
facing = 0
pos = 0, 1000

[State 8010]
Type = VarSet
trigger1 = !Time
Trigger1 = Root,RoundsExisted != 0
IgnoreHitPause = 1
V = 53
Value = 110+(Root,Var(50)/100000000)%10

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	gpfbLw
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;gpfbLOɌ߂ĂƂł܂
;̐ݒIɂƁACg̃fbL̉os܂
;CgɎזȏꍇONɂĂ

[State 8010]
Type = VarSet
trigger1 = !Time
Trigger1 = Root,RoundsExisted = 0
Trigger1 = Var(53) < 10
IgnoreHitPause = 1
V = 53
;=================================================
Value = 1	;̒lύXĂ
;
;		0 : OFF
;		1 : ON
;=================================================

[State 8010]
Type = VarSet
trigger1 = !Time
Trigger1 = Root,RoundsExisted = 0
Trigger1 = Var(53) < 10
IgnoreHitPause = 1
V = 53
Value = 100*Var(53)
[State 8010]
Type = VarSet
trigger1 = !Time
Trigger1 = Root,RoundsExisted = 0
Trigger1 = ((Var(53)%100)/10 = 0) && (Var(53) >= 100)
IgnoreHitPause = 1
V = 53
;=================================================
;gpfbLI
;
Value = Var(53) + 0	;̉E̒lύXĂ
;
;		0 : 
;		1 : {
;		2 : 
;		3 : y
;		4 : i_j
;=================================================

[State 8010]
Type = VarSet
trigger1 = !Time
Trigger1 = (Var(53)%10)>=4
IgnoreHitPause = 1
V = 53
Value = 110+(Random%4)

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	fbLݒ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-----------------------------------------------------------
;fbLҏWł܂
;
;ɏ]ĕύXĂ
;
;
;	;=================================================
;	trigger1  = 0 && Var(0)  := 4	;쌂D
;@@@@@@@@@@@@@@@@@ ̐ύX
;
;
;
;-----------------------------------------------------------
;	
;-----------------------------------------------------------
;@wł鐔́@0`4@܂łł
;@ȊO̐ł 4 ɕύX܂
;
;A̍v́@20ȏ@ɂȂ悤ɂĂ
;@20ȉɂȂꍇASĂ̐ 4 ɕύX܂
;
;Bw肵͖\̂ł͂ȂA
;@1ɈJ[h̖ɐ͂܂
;@J[hḿAĩJ[h̐SĂ̐̍vjŋ߂܂
;@܂AS1ɂfbLƁAS4ɂfbĹA
;@Iɓ̂ɂȂ܂
;-----------------------------------------------------------

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
;
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[State 8010]
Type = null
IgnoreHitPause = 1
triggerall = !Time
triggerall = (Var(53)%10)=0
;=================================================
;VXeJ[h
trigger1  = 0 && Var(0)  := 1	;쌂D
trigger2  = 0 && Var(1)  := 1	;}WbN|[V
trigger3  = 0 && Var(2)  := 1	;gl`
trigger4  = 0 && Var(3)  := 1	;O[
trigger5  = 0 && Var(4)  := 1	;ɐZ
trigger6  = 0 && Var(5)  := 0   ;Vc
trigger7  = 0 && Var(6)  := 1   ;̉H
trigger8  = 0 && Var(7)  := 1 	;aC
trigger9  = 0 && Var(8)  := 1 	;_
trigger10 = 0 && Var(9)  := 0	;O̓VH
;XLJ[h
;236n
trigger11 = 0 && Var(10) := 0	;LbcEH[N
trigger12 = 0 && Var(11) := 1	;LbgNE
trigger13 = 0 && Var(12) := 0	;gbNX^[fr
;623n
trigger14 = 0 && Var(13) := 0	;
trigger15 = 0 && Var(14) := 1	;iCg_X
trigger16 = 0 && Var(15) := 1 	;E[TbLO
;22n
trigger17 = 0 && Var(16) := 0	;[sOATCh
trigger18 = 0 && Var(17) := 0	;L܂
trigger19 = 0 && Var(18) := 0	;LbcXsA
;214n
trigger20 = 0 && Var(19) := 0	;T[@gtC[
trigger21 = 0 && Var(20) := 1	;gn[v[
trigger22 = 0 && Var(21) := 0	;OX`[
;XyJ[h
;RXg1
trigger23 = 0 && Var(22) := 0	;guubfB}WbNXNEFAv
;RXg2
trigger24 = 0 && Var(23) := 1	;KEun[guCNv
trigger25 = 0 && Var(24) := 1	;镄uNC[Iu~bhiCgv
;RXg3
trigger26 = 0 && Var(25) := 3	;gus郌bhv
trigger27 = 0 && Var(26) := 2	;uXsAEUEQCHNv
trigger28 = 0 && Var(27) := 1	;g啁u@sbViCgv
trigger29 = 0 && Var(28) := 1	;uLgDu[v
;RXg4
trigger30 = 0 && Var(29) := 3	;LuLv
trigger31 = 0 && Var(30) := 0	;aLuŵƂǁv
trigger32 = 0 && Var(31) := 2	;_uXsAEUEOOjv
;RXg5
trigger33 = 0 && Var(32) := 3	;guXJ[bgfrv
trigger34 = 0 && Var(33) := 1	;ubh}WbNv
;=================================================

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
;{
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[State 8010]
Type = null
IgnoreHitPause = 1
triggerall = !Time
triggerall = (Var(53)%10)=1
;=================================================
;VXeJ[h
trigger1  = 0 && Var(0)  := 4	;쌂D
trigger2  = 0 && Var(1)  := 0	;}WbN|[V
trigger3  = 0 && Var(2)  := 2	;gl`
trigger4  = 0 && Var(3)  := 2	;O[
trigger5  = 0 && Var(4)  := 3	;ɐZ
trigger6  = 0 && Var(5)  := 0	;Vc
trigger7  = 0 && Var(6)  := 4	;̉H
trigger8  = 0 && Var(7)  := 2	;aC
trigger9  = 0 && Var(8)  := 0	;_
trigger10 = 0 && Var(9)  := 0	;O̓VH
;XLJ[h
;236n
trigger11 = 0 && Var(10) := 0	;LbcEH[N
trigger12 = 0 && Var(11) := 0	;LbgNE
trigger13 = 0 && Var(12) := 0	;gbNX^[fr
;623n
trigger14 = 0 && Var(13) := 0	;
trigger15 = 0 && Var(14) := 4	;iCg_X
trigger16 = 0 && Var(15) := 0	;E[TbLO
;22n
trigger17 = 0 && Var(16) := 0	;[sOATCh
trigger18 = 0 && Var(17) := 0	;L܂
trigger19 = 0 && Var(18) := 0	;LbcXsA
;214n
trigger20 = 0 && Var(19) := 0	;T[@gtC[
trigger21 = 0 && Var(20) := 4	;gn[v[
trigger22 = 0 && Var(21) := 0	;OX`[
;XyJ[h
;RXg1
trigger23 = 0 && Var(22) := 2	;guubfB}WbNXNEFAv
;RXg2
trigger24 = 0 && Var(23) := 3	;KEun[guCNv
trigger25 = 0 && Var(24) := 0	;镄uNC[Iu~bhiCgv
;RXg3
trigger26 = 0 && Var(25) := 3	;gus郌bhv
trigger27 = 0 && Var(26) := 4	;uXsAEUEQCHNv
trigger28 = 0 && Var(27) := 2	;g啁u@sbViCgv
trigger29 = 0 && Var(28) := 3	;uLgDu[v
;RXg4
trigger30 = 0 && Var(29) := 2	;LuLv
trigger31 = 0 && Var(30) := 1	;aLuŵƂǁv
trigger32 = 0 && Var(31) := 2	;_uXsAEUEOOjv
;RXg5
trigger33 = 0 && Var(32) := 3	;guXJ[bgfrv
trigger34 = 0 && Var(33) := 1	;ubh}WbNv
;=================================================

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
;
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[State 8010]
Type = null
IgnoreHitPause = 1
triggerall = !Time
triggerall = (Var(53)%10)=2
;=================================================
;VXeJ[h
trigger1  = 0 && Var(0)  := 3	;쌂D
trigger2  = 0 && Var(1)  := 0	;}WbN|[V
trigger3  = 0 && Var(2)  := 0	;gl`
trigger4  = 0 && Var(3)  := 4	;O[
trigger5  = 0 && Var(4)  := 4	;ɐZ
trigger6  = 0 && Var(5)  := 0	;Vc
trigger7  = 0 && Var(6)  := 0	;̉H
trigger8  = 0 && Var(7)  := 0	;aC
trigger9  = 0 && Var(8)  := 0	;_
trigger10 = 0 && Var(9)  := 0	;O̓VH
;XLJ[h
;236n
trigger11 = 0 && Var(10) := 0	;LbcEH[N
trigger12 = 0 && Var(11) := 4	;LbgNE
trigger13 = 0 && Var(12) := 0	;gbNX^[fr
;623n
trigger14 = 0 && Var(13) := 0	;
trigger15 = 0 && Var(14) := 0	;iCg_X
trigger16 = 0 && Var(15) := 4	;E[TbLO
;22n
trigger17 = 0 && Var(16) := 0	;[sOATCh
trigger18 = 0 && Var(17) := 4	;L܂
trigger19 = 0 && Var(18) := 0	;LbcXsA
;214n
trigger20 = 0 && Var(19) := 0	;T[@gtC[
trigger21 = 0 && Var(20) := 0	;gn[v[
trigger22 = 0 && Var(21) := 4	;OX`[
;XyJ[h
;RXg1
trigger23 = 0 && Var(22) := 0	;guubfB}WbNXNEFAv
;RXg2
trigger24 = 0 && Var(23) := 2	;KEun[guCNv
trigger25 = 0 && Var(24) := 2	;镄uNC[Iu~bhiCgv
;RXg3
trigger26 = 0 && Var(25) := 3	;gus郌bhv
trigger27 = 0 && Var(26) := 1	;uXsAEUEQCHNv
trigger28 = 0 && Var(27) := 2	;g啁u@sbViCgv
trigger29 = 0 && Var(28) := 2	;uLgDu[v
;RXg4
trigger30 = 0 && Var(29) := 3	;LuLv
trigger31 = 0 && Var(30) := 1	;aLuŵƂǁv
trigger32 = 0 && Var(31) := 2	;_uXsAEUEOOjv
;RXg5
trigger33 = 0 && Var(32) := 2	;guXJ[bgfrv
trigger34 = 0 && Var(33) := 1	;ubh}WbNv
;=================================================
;=================================================

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
;y
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[State 8010]
Type = null
IgnoreHitPause = 1
triggerall = !Time
triggerall = (Var(53)%10)=3
;=================================================
;VXeJ[h
trigger1  = 0 && Var(0)  := 3	;쌂D
trigger2  = 0 && Var(1)  := 1	;}WbN|[V
trigger3  = 0 && Var(2)  := 0	;gl`
trigger4  = 0 && Var(3)  := 2	;O[
trigger5  = 0 && Var(4)  := 4	;ɐZ
trigger6  = 0 && Var(5)  := 0	;Vc
trigger7  = 0 && Var(6)  := 1	;̉H
trigger8  = 0 && Var(7)  := 2	;aC
trigger9  = 0 && Var(8)  := 2	;_
trigger10 = 0 && Var(9)  := 4	;O̓VH
;XLJ[h
;236n
trigger11 = 0 && Var(10) := 0	;LbcEH[N
trigger12 = 0 && Var(11) := 0	;LbgNE
trigger13 = 0 && Var(12) := 4	;gbNX^[fr
;623n
trigger14 = 0 && Var(13) := 2	;
trigger15 = 0 && Var(14) := 0	;iCg_X
trigger16 = 0 && Var(15) := 0	;E[TbLO
;22n
trigger17 = 0 && Var(16) := 0	;[sOATCh
trigger18 = 0 && Var(17) := 0	;L܂
trigger19 = 0 && Var(18) := 2	;LbcXsA
;214n
trigger20 = 0 && Var(19) := 2	;T[@gtC[
trigger21 = 0 && Var(20) := 0	;gn[v[
trigger22 = 0 && Var(21) := 0	;OX`[
;XyJ[h
;RXg1
trigger23 = 0 && Var(22) := 2	;guubfB}WbNXNEFAv
;RXg2
trigger24 = 0 && Var(23) := 3	;KEun[guCNv
trigger25 = 0 && Var(24) := 1	;镄uNC[Iu~bhiCgv
;RXg3
trigger26 = 0 && Var(25) := 2	;gus郌bhv
trigger27 = 0 && Var(26) := 1	;uXsAEUEQCHNv
trigger28 = 0 && Var(27) := 1	;g啁u@sbViCgv
trigger29 = 0 && Var(28) := 4	;uLgDu[v
;RXg4
trigger30 = 0 && Var(29) := 0	;LuLv
trigger31 = 0 && Var(30) := 1	;aLuŵƂǁv
trigger32 = 0 && Var(31) := 3	;_uXsAEUEOOjv
;RXg5
trigger33 = 0 && Var(32) := 2	;guXJ[bgfrv
trigger34 = 0 && Var(33) := 1	;ubh}WbNv
;=================================================

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	ȃXCb`
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ONɂBˌwȂʂ݁xɂȂ܂

[State 8010]
Type = VarSet
trigger1 = !Time
IgnoreHitPause = 1
V = 50
;=================================================
Value = 0	;̒lύXĂ
;
;		0 : OFF
;		1 : ON
;=================================================

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	K[NXCb`
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;OFFɂƃNbVUȊOł̓K[hNbVȂȂ܂
;

[State 8010]
Type = VarSet
trigger1 = !Time
IgnoreHitPause = 1
V = 51
;=================================================
Value = 1	;̒lύXĂ
;
;		0 : OFF
;		1 : ON
;=================================================

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	Q[Wݒ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;p[Q[WiMUGEN̋ʂ̃Q[WjƃJ[hQ[W̊֌Wݒł܂
;

[State 8010]
Type = VarSet
trigger1 = !Time
IgnoreHitPause = 1
V = 52
;=================================================
Value = 1	;̒lύXĂ
;
;	1 :	p[Q[WƃJ[hQ[WA܂
;		J[hgpȊOŃQ[Wꂽꍇ́A
;		̃J[h܂
;
;	2 :	p[Q[WƃJ[hQ[WA܂
;		J[hgpȊOŃQ[Wꂽꍇ́A
;		zVƓlɑÕJ[h܂
;
;	3 :	p[Q[WJ[hQ[Wȏ゠ꍇ̂ݘA܂
;		J[hgpȊOŃQ[WꂽꍇłA
;		J[hQ[W͕ێꂽ܂܂ł
;
;	4 :	p[Q[WƃJ[hQ[W͘A܂
;		J[h̎gpɂp[Q[W̏ȂȂ܂A
;		͂ōUȊOɃQ[W𗭂߂@ȂȂ܂
;		_[WȂǂɂQ[W̏㏸܂̂ŁAӂ
;=================================================

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	ŵƂǕیҐݒ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;uŵƂǁvɓoꂷی҂̓oۂݒł܂
;

[State 8010]
Type = null
IgnoreHitPause = 1
triggerall = !Time
;=================================================
;
trigger1 = 1	;ʂ
;
;		0 : OFF
;		1 : ON
;--------------------------
trigger1 = 0&&Var(54):=(Var(54)|1)
;--------------------------

;=================================================

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	Q[WW
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;Q[W␳̕\ʒuύXł܂
;

;--------------------------
;J[hA̓Q[Wʒu
;--------------------------
[State 8010]
Type = VarSet
trigger1 = 1
IgnoreHitPause = 1
V = 59
;=================================================
Value = Root,var(42) + 0	;̉E̒lύXĂ
;=================================================

;--------------------------
;␳ʒu
;--------------------------
[State 8010]
Type = VarSet
trigger1 = 1
IgnoreHitPause = 1
V = 58
;=================================================
Value = 0		;̒lύXĂ
;=================================================

;-------------------------------------------------------------------
;͕ύXȂł
;-------------------------------------------------------------------
[State 8010]
Type = ParentVarSet
Trigger1 = Root,RoundsExisted = 0
Trigger1 = RoundState >= 2
Trigger2 = Var(53)>=100
IgnoreHitPause = 1
V = 50
Value = Root,Var(50)+(Var(53)%10)*100000000

[State 8010]
type = ChangeState
Trigger1 = Root,RoundsExisted = 0
Trigger1 = RoundState >= 2
Trigger2 = RoundsExisted != 0
Trigger3 = Var(53)>=100
value = 8011
IgnoreHitPause = 1

[State 8010]
type = ChangeState
Trigger1 = (Helper(8000),command = "holdup")
Trigger1 = !(Helper(8000),command = "holdfwd")
Trigger1 = !(Helper(8000),command = "holddown")
Trigger1 = !(Helper(8000),command = "holdback")
Trigger1 = (Var(53)%10) != 0
Trigger1 = 1||Var(53):=10
Trigger2 = (TeamSide=1&&(Helper(8000),command="holdfwd"))||(TeamSide=2&&(Helper(8000),command="holdback"))
Trigger2 = !(Helper(8000),command = "holdup")
Trigger2 = !(Helper(8000),command = "holddown")
Trigger2 = !(TeamSide=1&&(Helper(8000),command="holdback"))&&!(TeamSide=2&&(Helper(8000),command="holdfwd"))
Trigger2 = (Var(53)%10) != 1
Trigger2 = 1||Var(53):=11
Trigger3 = (Helper(8000),command = "holddown")
Trigger3 = !(Helper(8000),command = "holdup")
Trigger3 = !(Helper(8000),command = "holdfwd")
Trigger3 = !(Helper(8000),command = "holdback")
Trigger3 = (Var(53)%10) != 2
Trigger3 = 1||Var(53):=12
Trigger4 = (TeamSide=1&&(Helper(8000),command="holdback"))||(TeamSide=2&&(Helper(8000),command="holdfwd"))
Trigger4 = !(Helper(8000),command = "holdup")
Trigger4 = !(Helper(8000),command = "holddown")
Trigger4 = !(TeamSide=1&&(Helper(8000),command="holdfwd"))&&!(TeamSide=2&&(Helper(8000),command="holdback"))
Trigger4 = (Var(53)%10) != 3
Trigger4 = 1||Var(53):=13
value = 8010
IgnoreHitPause = 1
;-------------------------------------------------------------------

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	^bOpQ[WW
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;^bOɃQ[W̕\dȂƂ́A̍ڂύXĂ
;

[Statedef 5900]
Type = S

[State 5900]
Type     = VarRangeSet
Trigger1 = RoundNo = 1
Value    = 0
[State 5900]
Type     = VarRangeSet
Trigger1 = RoundNo = 1
FValue   = 0

;-------------------------------------------------------------------
[State 5900];^bOp
Type = VarSet
trigger1 = RoundState = 0
IgnoreHitPause = 1
V = 42
;=================================================
Value = 0		;̒lύXĂ
;
;	0 : AverseLŃ^bOg񂾂ƂAw3P,4Px̃Q[Wɕ\
;	1 : AverseLŃ^bOg񂾂ƂAw1P,2Px̃Q[Wɕ\
;	2 : ^bOg񂾂ƂAw3P,4Px̃Q[Wɕ\
;	3 : ^bOg񂾂ƂAw1P,2Px̃Q[Wɕ\
;	4 : ^bOg񂾂ƂAŃQ[Wɕ\
;	5 : ^bOgłAWʒu͕ύXȂ
;=================================================

[State 5900];^bOp
type = VarSet
;=================================================
;
var(42) = 180		;W͂̒lύXĂ
;
;=================================================
;-------------------------------------------------------------------
;͕̉ύXȂł
;-------------------------------------------------------------------
triggerall = RoundState = 0
trigger1 = Var(42) <= 0 || Var(42) > 5
trigger1 = NumPartner
trigger1 = Partner,AuthorName = "Averse"
trigger1 = ID > Partner,ID
trigger2 = Var(42) = 1
trigger2 = NumPartner
trigger2 = Partner,AuthorName = "Averse"
trigger2 = ID < Partner,ID
trigger3 = Var(42) = 2
trigger3 = NumPartner
trigger3 = ID > Partner,ID
trigger4 = Var(42) = 3
trigger4 = NumPartner
trigger4 = ID < Partner,ID
trigger5 = Var(42) = 4
trigger5 = NumPartner
IgnoreHitPause = 1
;--------------------------------------------------

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;	XLݒ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;XLyуXLxݒł܂
;
[State 5900]
Type = VarSet
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
Value = 00000000

;--------------------------
;236n
;--------------------------
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;XL
;--------------------------
Value = 0		;̒lύXĂ
;
;	0 : LbcEH[N
;	1 : LbgNE
;	2 : gbNX^[fr
;=================================================
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;x
;--------------------------
Value = 10 * 0		;̉E̒lύXĂ(0`4)
;			w0x
;=================================================

;--------------------------
;623n
;--------------------------
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;XL
;--------------------------
Value = 100 * 0		;̉E̒lύXĂ
;
;	0 : 
;	1 : iCg_X
;	2 : E[TbLO
;=================================================
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;x
;--------------------------
Value = 1000 * 0	;̉E̒lύXĂ(0`4)
;			w0x
;=================================================

;--------------------------
;22n
;--------------------------
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;XL
;--------------------------
Value = 10000 * 0		;̉E̒lύXĂ
;
;	0 : [sOATCh
;	1 : L܂
;	2 : LbcXsA
;=================================================
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;x
;--------------------------
Value = 100000 * 0	;̉E̒lύXĂ(0`4)
;			w0x
;=================================================

;--------------------------
;214n
;--------------------------
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;XL
;--------------------------
Value = 1000000 * 0		;̉E̒lύXĂ
;
;	0 : T[@gtC[
;	1 : gn[v[
;	2 : OX`[
;=================================================
[State 5900]
Type = VarAdd
Trigger1 = RoundNo = 1
Trigger1 = RoundsExisted = 0
Trigger1 = Time = 0
IgnoreHitPause = 1
V = 50
;=================================================
;x
;--------------------------
Value = 10000000 * 0	;̉E̒lύXĂ(0`4)
;			w0x
;=================================================

;-------------------------------------------------------------------
;
;͕ύXȂł
;
;-------------------------------------------------------------------

[State 5900, ]
Type = VarSet
Trigger1 = Time = 0
V = 40
Value = 1000


[State 5900]
Type = ChangeState
Trigger1 = RoundNo = 1      ;EhP
Trigger1 = RoundsExisted = 0;oꎞ
Value = 190

[State 5900]
Type = ChangeState
Trigger1 = RoundNo > 1      ;EhQȍ~
Trigger1 = RoundsExisted = 0;oꎞ
Value = 191
