[StateDef 7000]
Anim = 9999
VelSet = 0, 0
Ctrl = 0

[State ]
Type = Null

;==============================================================
;			RtBO
;==============================================================
;KvɉāẢEӂ̐lύXĂB

;--------------------------------------------------------------
;			VXeݒ
;--------------------------------------------------------------
;󒆃K[h()
Trigger1 = Var(8) := 0

;󒆃K[h\ǂݒ肵܂B
;0FsA1F

;--------------------------------------------------------------
;󒆃K[h()
Trigger2 = Var(9) := 0

;̍U𑊎肪󒆃K[h\ǂݒ肵܂B
;0FsA1FꕔsA2FSĉ


;--------------------------------------------------------------
;			\ʒu
;--------------------------------------------------------------
;XW͐ŒSAŉʒ[Ɉړ܂
;YW͐ŉɁAŏɈړ܂

;{Q[W
Trigger3 = Var(0) := 0	;XW
Trigger4 = Var(1) := 0	;YW

;--------------------------------------------------------------
;CQ[W
Trigger5 = Var(2) := 0	;XW
Trigger6 = Var(3) := 0	;YW

;--------------------------------------------------------------
鉜`/̋n/▽`ACR
Trigger7 = Var(4) := 0	;XW
Trigger8 = Var(5) := 0	;YW

;--------------------------------------------------------------
;VXe(Z蓙)
Trigger9 = Var(6) := 0	;XW
Trigger10 = Var(7) := 0	;YW

;--------------------------------------------------------------







































==================================================================================
;				ȉAGׂ炸
==================================================================================
Trigger1 = 0
Trigger2 = 0
Trigger3 = 0
Trigger4 = 0
Trigger5 = 0
Trigger6 = 0
Trigger7 = 0
Trigger8 = 0
Trigger9 = 0
Trigger10 = 0

;ėp(ɃQ[WǗ)wp[-------------------------------------------------------
;Var(0)F{Q[WXW
;Var(1)F{Q[WYW
;Var(2)FCQ[WXW
;Var(3)FCQ[WYW
;Var(4)FeACRXW
;Var(5)FeACRYW
;Var(6)FVXeXW
;Var(7)FVXeYW
;Var(8)F󒆃K[h\ǂ
;Var(9)F肪󒆃K[h\ǂ


;================================================================
;			{Q[W\
;================================================================
;{Q[W---------------------------------------------------------
[State Q[Wg1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = [0,1]
Trigger1 = !NumExplod(7000)
Anim = 7000
ID = 7000
PosType = Left
Pos = ( 36+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wg2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = [0,1]
Trigger1 = !NumExplod(7000)
Anim = 7001
ID = 7000
PosType = Right
Pos = -( 36+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wn1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = [0,1]
Trigger1 = !NumExplod(7005)
Anim = 7005
ID = 7005
PosType = Left
Pos = ( 36+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 7
BindTime = -1
RemoveTime = -1 
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wn2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = [0,1]
Trigger1 = !NumExplod(7005)
Anim = 7006
ID = 7005
PosType = Right
Pos = -( 36+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 7
BindTime = -1
RemoveTime = -1 
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State g]
Type = RemoveExplod
TriggerAll = NumExplod(7000)
Trigger1 = Root,Var(58) = [2,3]
ID = 7000

[State n]
Type = RemoveExplod
TriggerAll = NumExplod(7005)
Trigger1 = Root,Var(58) = [2,3]
ID = 7005

;{Q[Wg------------------------------------------------------------
[State {Q[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 0
Trigger1 = !NumExplod(7010)
Anim = 7010
ID = 7010
PosType = Left
Pos = ( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State {Q[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 0
Trigger1 = !NumExplod(7010)
Anim = 7011
ID = 7010
PosType = Right
Pos = -( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7010
Scale = 0.5*(0.1+Root,FVar(39))/1000, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7010)
Trigger1 = Root,Var(58) != 0
ID = 7010
IgnoreHitPause = 1

[State {Q[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7015)
Anim = 7015
ID = 7015
PosType = Left
Pos = ( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State {Q[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7015)
Anim = 7016
ID = 7015
PosType = Right
Pos = -( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7015
Scale = 0.5*(0.1+Root,FVar(39))/1000, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7015)
Trigger1 = Root,Var(58) != 1
ID = 7015
IgnoreHitPause = 1

;----------------------------------------------------
[State {Q[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 0
Trigger1 = !NumExplod(7030)
Anim = 7030
ID = 7030
PosType = Left
Pos = ( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5, 0.5
OwnPal = 0
IgnoreHitPause = 1

[State {Q[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 0
Trigger1 = !NumExplod(7030)
Anim = 7031
ID = 7030
PosType = Right
Pos = -( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5, 0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7030
Scale = 0.5*(0.1+Root,FVar(39))/1000, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7030)
Trigger1 = Root,Var(58) != 0
ID = 7030
IgnoreHitPause = 1

;{莞--------------------------------------------
[State {Q[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7035)
Anim = 7035
ID = 7035
PosType = Left
Pos = ( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5, 0.5
OwnPal = 0
IgnoreHitPause = 1

[State {Q[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7035)
Anim = 7036
ID = 7035
PosType = Right
Pos = -( 133+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5, 0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7035
Scale = 0.5*(0.1+Root,FVar(39))/1000, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7035)
Trigger1 = Root,Var(58) != 1
ID = 7035
IgnoreHitPause = 1

;{}[N-------------------------------------------
[State {}[N]
Type = Explod
Trigger1 = Root,Var(58) = [0,1]
Trigger1 = !NumExplod(7025)
Anim = 7025
ID = 7025
PosType = Back
Pos = ( 20+Var(0) ), 240+Var(1)
Facing = Facing
SprPriority = 12
BindTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State ]
Type= ModifyExplod 
Trigger1 = Root,Var(58) = 1
Scale = 0.8 -0.009*(GameTime%35), 0.8 -0.009*(GameTime%35)
ID = 7025
IgnoreHitPause = 1

[State ̃TCY]
Type= ModifyExplod
Trigger1 = Root,Var(58) = 0
ID = 7025
Scale = 0.5,0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7025)
Trigger1 = Root,Var(58) = [2,3]
ID = 7025
IgnoreHitPause = 1

;{̉---------------------------------------------------------------
[State {̉]
Type = Explod
TriggerAll = !NumExplod(7020)
Trigger1 = Root,Var(58) = 1
Anim = 7020
ID = 7020
PosType = Back
Pos = ( 20+Var(0) ),240+Var(1)
Facing = Facing
SprPriority = 11
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7020)
Trigger1 = Root,Var(58) != 1
ID = 7020


;================================================================
;			Q[W\
;================================================================
;̏u---------------------------------------------
[State }[N]
Type = Explod
Trigger1 = Root,StateNo = 700
Trigger1 = Root,AnimElem = 5
Anim = 7045
ID = 7045
PosType = Left
Pos = ( 20+Var(0) ), 240+Var(1)
Facing = Facing
SprPriority = 12
BindTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State {蔚]
Type = Explod
Trigger1 = Root,StateNo = 700
Trigger1 = Root,AnimElem = 5
Anim = 7040
ID = 7040
PosType = Back
Pos = ( 20+Var(0) ),240+Var(1)
Facing = Facing
SprPriority = 11
BindTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

;Q[W---------------------------------------------------------
[State F1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7070)
Anim = 7070
ID = 7070
PosType = Left
Pos = ( 16+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Fg2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7070)
Anim = 7071
ID = 7070
PosType = Right
Pos = -( 16+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 9
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State F]
Type = RemoveExplod
TriggerAll = NumExplod(7070)
Trigger1 = Root,Var(58) != 2
ID = 7070

;()------------------------------------------------------------
[State 1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7075)
Anim = 7075
ID = 7075
PosType = Left
Pos = ( 16+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State 2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7075)
Anim = 7076
ID = 7075
PosType = Right
Pos = -( 16+Var(0) ), 232+Var(1)
Facing = 1
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7075
Scale = 0.5*(1000-Root,FVar(39))/1000, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7075)
Trigger1 = Root,Var(58) != 2
ID = 7075
IgnoreHitPause = 1


;================================================================
;			CQ[W\
;================================================================
[State Q[Wg1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) != [1,2]
Trigger1 = !NumExplod(7050)
Anim = 7050
ID = 7050
PosType = Left
Pos = ( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wg2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) != [1,2]
Trigger1 = !NumExplod(7050)
Anim = 7053
ID = 7050
PosType = Right
Pos = -( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7050)
Trigger1 = Root,Var(58) = [1,2]
ID = 7050
IgnoreHitPause = 1

[State Q[Wg({)1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7051)
Anim = 7051
ID = 7051
PosType = Left
Pos = ( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wg({)2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 1
Trigger1 = !NumExplod(7051)
Anim = 7054
ID = 7051
PosType = Right
Pos = -( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7051)
Trigger1 = Root,Var(58) != 1
ID = 7051
IgnoreHitPause = 1

[State Q[Wg()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7052)
Anim = 7052
ID = 7052
PosType = Left
Pos = ( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wg()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,Var(58) = 2
Trigger1 = !NumExplod(7052)
Anim = 7055
ID = 7052
PosType = Right
Pos = -( 10+Var(2) ), 64+Var(3)
SprPriority = 10
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7052)
Trigger1 = Root,Var(58) != 2
ID = 7052
IgnoreHitPause = 1

[State Q[Wn1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = !NumExplod(7055)
Anim = 7058
ID = 7055
PosType = Left
Pos = ( 12+Var(2) ), 64+Var(3)
SprPriority = 7
BindTime = -1
RemoveTime = -1 
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[Wn2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = !NumExplod(7055)
Anim = 7059
ID = 7055
PosType = Right
Pos = -( 12+Var(2) ), 64+Var(3)
SprPriority = 7
BindTime = -1
RemoveTime = -1 
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State nLk]
Type= ModifyExplod
Trigger1 = Root,Var(58) != [1,2]
ID = 7055
Scale = 0.5, 0.5
IgnoreHitPause = 1

[State nLk]
Type= ModifyExplod
Trigger1 = Root,Var(58) = 1
ID = 7055
Scale = 0.5*1.2, 0.5
IgnoreHitPause = 1

[State nLk]
Type= ModifyExplod
Trigger1 = Root,Var(58) = 2
ID = 7055
Scale = 0.5*1.5, 0.5
IgnoreHitPause = 1

;g------------------------------------------------------------
[State CQ[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,FVar(1)-Root,FVar(2) > 10
Trigger1 = !NumExplod(7060)
Anim = 7060
ID = 7060
PosType = Left
Pos = ( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State CQ[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,FVar(1)-Root,FVar(2) > 10
Trigger1 = !NumExplod(7060)
Anim = 7065
ID = 7060
PosType = Right
Pos = -( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7060
Scale = 0.5*(0.0001+Root,FVar(2))/78, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7060)
Trigger1 = Root,FVar(1)-Root,FVar(2) <= 10
ID = 7060
IgnoreHitPause = 1

[State CQ[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,FVar(1)-Root,FVar(2) = (0,10]
Trigger1 = !NumExplod(7061)
Anim = 7061
ID = 7061
PosType = Left
Pos = ( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State CQ[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,FVar(1)-Root,FVar(2) = (0,10]
Trigger1 = !NumExplod(7061)
Anim = 7066
ID = 7061
PosType = Right
Pos = -( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7061
Scale = 0.5*(0.0001+Root,FVar(2))/78, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7061)
Trigger1 = Root,FVar(1)-Root,FVar(2) != (0,10]
ID = 7061
IgnoreHitPause = 1

[State CQ[W()1P]
Type = Explod
Trigger1 = TeamSide = 1
Trigger1 = Root,FVar(1) = Root,FVar(2)
Trigger1 = !NumExplod(7062)
Anim = 7062
ID = 7062
PosType = Left
Pos = ( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State CQ[W()2P]
Type = Explod
Trigger1 = TeamSide = 2
Trigger1 = Root,FVar(1) = Root,FVar(2)
Trigger1 = !NumExplod(7062)
Anim = 7067
ID = 7062
PosType = Right
Pos = -( 12+Var(2) ), 64+Var(3)
SprPriority = 8
BindTime = -1
RemoveTime = -1
PauseMoveTime = 99999
SuperMoveTime = 99999
Scale = 0.5,0.5
OwnPal = 0
IgnoreHitPause = 1

[State Q[WLk]
Type= ModifyExplod
Trigger1 = 1
ID = 7062
Scale = 0.5*(0.0001+Root,FVar(2))/78, 0.5
IgnoreHitPause = 1

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7062)
Trigger1 = Root,FVar(1) != Root,FVar(2)
ID = 7062
IgnoreHitPause = 1


;================================================================
;			eACR\
;================================================================
;}[N-----------------------------------------------
[State }[N(DF)]
Type = Explod
TriggerAll = !NumExplod(7080)
TriggerAll = !(Root,Var(57)&4)
Trigger1 = !(Root,Var(57)&2)
Anim = 7080
ID = 7080
PosType = Back
Pos = 8+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7080)
Trigger1 = Root,Var(57)&2
Trigger2 = Root,Var(57)&4
ID = 7080

[State }[N]
Type = Explod
TriggerAll = !NumExplod(7085)
Trigger1 = Root,Var(57)&2
Trigger1 = !(Root,Var(57)&4)
Anim = 7085
ID = 7085
PosType = Back
Pos = 8+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7085)
Trigger1 = !(Root,Var(57)&2)
Trigger2 = Root,Var(57)&4
ID = 7085


;}[N-----------------------------------------------
[State }[N(DF)]
Type = Explod
TriggerAll = !NumExplod(7081)
TriggerAll = Root,Var(58) = [0,1]
Trigger1 = Root,Var(58) = 1
Trigger2 = Root,Life >= Floor(Root,LifeMax*0.25)
Trigger3 = Root,Life >= Enemy(0),Life
Trigger4 = !(TeamMode=Turns)
Trigger4 = Root,Var(57)&1
Trigger5 = Root,Life >= Enemy(NumEnemy=2),Life
Anim = 7081
ID = 7081
PosType = Back
Pos = 20+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7081)
Trigger1 = Root,Var(58) = [2,3]
Trigger2 = Root,Var(58) = 0
Trigger2 = Root,Life < Floor(Root,LifeMax*0.25)
Trigger2 = Root,Life < Enemy(0),Life
Trigger2 = (TeamMode=Turns) || (Root,Var(57)&1)
Trigger2 = Root,Life < Enemy(NumEnemy=2),Life
ID = 7081

[State }[N]
Type = Explod
TriggerAll = !NumExplod(7086)
Trigger1 = Root,Var(58) = 0
Trigger1 = Root,Life < Floor(Root,LifeMax*0.25)
Trigger1 = Root,Life < Enemy(0),Life
Trigger1 = (TeamMode=Turns) || (Root,Var(57)&1)
Trigger1 = Root,Life < Enemy(NumEnemy=2),Life
Anim = 7086
ID = 7086
PosType = Back
Pos = 20+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7086)
Trigger1 = Root,Var(58) != 0
Trigger2 = Root,Life >= Floor(Root,LifeMax*0.25)
Trigger3 = Root,Life >= Enemy(0),Life
Trigger4 = !(TeamMode=Turns)
Trigger4 = !(Root,Var(57)&1)
Trigger5 = Root,Life >= Enemy(NumEnemy=2),Life
ID = 7086


;}[N-----------------------------------------------
[State }[N(DF)]
Type = Explod
TriggerAll = !NumExplod(7082)
TriggerAll = Root,Var(58) != 3
Trigger1 = Enemy(0),Life >= Floor(Enemy(0),LifeMax*0.25)
Trigger2 = Enemy(NumEnemy=2),Life >= Floor(Enemy(NumEnemy=2),LifeMax*0.25)
Trigger3 = !(TeamMode=Turns)
Trigger3 = !(Root,Var(57)&8) || RoundNo=1
Anim = 7082
ID = 7082
PosType = Back
Pos = 32+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7082)
Trigger1 = Root,Var(58) = 3
Trigger2 = (TeamMode=Turns) || ( (Root,Var(57)&8) && RoundNo>=2 )
Trigger2 = Enemy(0),Life < Floor(Enemy(0),LifeMax*0.25)
Trigger2 = Enemy(NumEnemy=2),Life < Floor(Enemy(NumEnemy=2),LifeMax*0.25)
ID = 7082

[State }[N]
Type = Explod
TriggerAll = !NumExplod(7087)
TriggerAll = Root,Var(58) != 3
TriggerAll = Enemy(0),Life < Floor(Enemy(0),LifeMax*0.25)
TriggerAll = Enemy(NumEnemy=2),Life < Floor(Enemy(NumEnemy=2),LifeMax*0.25)
Trigger1 = TeamMode = Turns
Trigger2 = Root,Var(57)&8
Trigger2 = RoundNo >= 2
Anim = 7087
ID = 7087
PosType = Back
Pos = 32+Var(4), 56+Var(5)
OwnPal = 0
Scale = 0.25, 0.25
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing

[State ]
Type = RemoveExplod
TriggerAll = NumExplod(7087)
Trigger1 = Root,Var(58) = 3
Trigger2 = Enemy(0),Life >= Floor(Enemy(0),LifeMax*0.25)
Trigger3 = Enemy(NumEnemy=2),Life >= Floor(Enemy(NumEnemy=2),LifeMax*0.25)
Trigger4 = !(TeamMode=Turns)
Trigger4 = !(Root,Var(57)&8) || RoundNo=1
ID = 7087

;================================================================
;			VXe\
;================================================================
[State Zʉ]
Type = PlaySnd
TriggerAll = !NumExplod(7090)
Trigger1 = Root,Var(0)&4
Trigger1 = Root,MoveHit = 1
Value = 7090,0

[State ZI]
Type = Explod
TriggerAll = !NumExplod(7090)
Trigger1 = Root,Var(0)&4
Trigger1 = Root,MoveHit = 1
Anim = 7090
ID = 7090
PosType = Back
Pos = 40+Var(6), 80+Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = 10
BindTime = -1
PauseMoveTime = 9999
SuperMoveTime = 9999
Facing = Facing


;--------------------------------------------------------------
;			̑
;--------------------------------------------------------------
[State KO{CX]
Type = PlaySnd
Trigger1 = !Root,Alive
Value = 11 +(P2Name="May"), (1+Random%5)*!(P2Name="May")
Channel = 0
Volume = 255
AbsPan = Ceil(Root,Pos X)
Persistent = 0
IgnoreHitPause = 1