
[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 75
liedown.time = 30
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 96
IntPersistIndex = 55
FloatPersistIndex = 29

[Size]
xscale = 0.5
yscale = 0.5
ground.back = 15
ground.front = 16
air.back = 15
air.front = 16
height = 50
attack.dist = 180
proj.attack.dist = 90
proj.doscale = 1
head.pos = 2, -122
mid.pos = 13, -83
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 1.8
walk.back = -1.475
run.fwd = 9.5,-2
run.back = -6.25,-3.8
jump.neu = 0,-11.75
jump.back = -2.5
jump.fwd = 2.35
runjump.back = -2.5,-11.75
runjump.fwd = 4,-11.75
airjump.neu = 0,-10.55
airjump.back = -2.5
airjump.fwd = 2.35

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .52
stand.friction = .85
crouch.friction = .82
