Shadow The Hedgehog, by ABAB.
This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks, 
fixing sound triggers, and such. Oh and removing those really awful Air Kicks that allowed you to float in the air if you spammed them
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Well. Here is, my edit of ABAB's Shadow The Hedgehog.
It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editing work.





it was shit.







So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such.
A Redux, if you will.
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Sound Credits go to

SEGA
ZUN
Marvel
SNK
Capcom
Tsukihime
French Bread (Melty Blood Game devs.)

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Credit for Sprites goes to.

SEGA - Made the original Sonic Battle Sprites
ABAB, Cyanide - Sprites that were already there
Deekman, Quadfactor - for ripping the sprites used by ABAB/Cyanide

RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13, 
Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used

SumirekoUsami - Crouch/Air customs
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Redux Period - 2022
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-Added the English Soundpack back in
-Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder.
-Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully
-Added new Crouch Attacks to add better comboability.
-Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive)
-Medium Chaos Spear now takes more time to activate
-Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin
-Max Chaos Blast now has fitting sounds
-Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later)
-Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal)
-Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore)
-Chaos Control now uses a second sound when being activated, the singular sound really didn't fit
-Heal Sound now uses a Loop trigger, instead of a persistent trigger
-Voices now stop if Shadow is hit
-Shadow cannot exit the Chaos Spear Super State until all Spears have been used now
-Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's)
-Added several new sounds for the Chaos Blast, and Chaos Control
-Fixed Animation positions
-Added a Gun Hyper (Uses 2000 Power.)
-Added Bounce Bracelet Special
-Nerfed the Pursuit Damage
-Lowered Airjuggle Points
-Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air
-Added a movelist for Ikemen Go users
-Replaced all the Battle Sounds
-Disabled Single button healing
-Disabled Single button dodging
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[Command]
name = "hold_zx"
command = /z,x
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[Command]
name = "FwdDodge"
command = ~F,D,F,z
time = 15

[Command]
name = "BackDodge"
command = ~B,D,B,z
time = 15
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6,26,2022 Update
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-Changed Icon to a smaller, more compact version
-Fixed huge hitbox issue with Chaos Spears
-Nerfed a bunch of hitboxes
-Removed Life-Dependant Chaos Spears from the Hyper (Absurdly op)
-Chaos Spear Barrage takes more time to exit when in Time Stop
-Added Intro State 189 (Meaning once he exits Intro State 191, the round doesn't instantly begin after landing.)
-Fixed Chaos Burst trigger mistiming
-Added Ground Shockwave animations
-Added proper ground collision sounds
-Added proper Animation/Sound Triggers for ground collision
-Lowered overall damage for the basic attacks
-Rewrote the Statedefs to use english letters rather than the original Japanese
-Lowered Jugglepoints (Now Shadow cannot infinitely juggle the opponents, highest damage possible via Air Combo now being 250)
-Shadow Turbo is now blockable (chips 100 health)
-Changed Afterimage state from Stateno 230 to Stateno 40 to use Shadow's Homing Attack Colors
-Added Afterimage for Shadow Rocket (however unlike in Battle, this afterimage uses Shadow's Homing Attack Colors.)
-Restored AppendToClipboard Statedef
-Nerfed Shadow Combo Damage
-All SA2 Palettes now have the darkest shade slighty brightened
-Fixed a few palettes (ended up missing a few errors, oops)
-Improved Chaos Spear Barrage animations
-Fixed Ground Collision sprite positions
-Fixed Missing hit voice errors
-Nerfed Chaos Burst damage
-Shadow Turbo, if blocked, now puts Shadow into a new state (Stateno 2510) where he is left open for attacking
-Shadow can no longer perform Air Combos after using Shadow Turbo successfully
-Chaos Burst's sounds are now split into two.
-Shadow cannot use Heal, if his Life is at the Maximum
-Fixed Shadow's Heal Lifeadd bug (he wasn't regaining health when using it.)
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7,4,2022 Update, this Update is small, but needed, as it patches out issues I discovered while doing some chaotic 4v4 Matches.
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-Shadow's English Soundpack now uses a SINGLE Voice Actor now, rather than mulitiple, all the snd clips are now David Humphrey.
-Fixed bug where if Shadow is in Pursuit State after Target is KO'd, he doesn't exit state
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Finale Update, this is Shadow's Final Update, and with it comes a major fix.
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-Shadow's Boost Mode, if he's KO'd with it Active, it's turned off, as it causes problems in Simul mode, because he still drained the power despite being KO'd.
-Shadow utilizes two different cns files now, depending on the .def used.
-Shadow uses a seperate .cns file, if you attempt to use the AI, Shadow-2.cns
-Shadow uses a seperate .cns file, if you don't attempt to use the AI, Shadow-2-3.cns
-Tweaked Shadow's Healing values to be more accurate with Sonic Battle
-Nerfed Chaos Blast (Low), lowered overall damage caused by 30
-Nerfed Shadow Combo by 4 damage
-Buffed Chaos Blast (Max), by 3 damage
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the 2020 Editing Period - Yes means the change was kept during the Redux, No means it was reverted, or removed.
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-Higher Quality SFX (Yes)
-Smoother Animations for floor colliding (Yes)
-Sprite Cleanups (Yes)
-Sprite addons- (Yes)
-Alpha Storm Lifebar support (Yes)
-an actual character icon (not a cropped ingame sprite anymore, now it's cropped Pixel Art from the Source Game, aka Sonic Battle.) (Yes)
-over 30 new colors to choose from (Yes)
-new intro states (Yes)
-new victory states (Yes)
-a def file that turns off the AI (ABABShadowAIoff.def) (Yes)
-Animations for, Frozen, Burnt, Electrocuted, Continue Screen (Yes)
-a few new attacks (Yes)
-hitboxes for attacks that didn't have them, and for both grabs (Yes)
-Shadow Heal actually heals now. (Yes)
-if you stand still for a long time, Shadow will enter a different idle state. (Yes)
-actual air guard sprites instead of the standing ones being reused. (Yes)
-repositioned jump (Yes)
-the swoosh sound for a lot of attacks now plays at the correct time instead of playing after the opponent is hit (Yes)
-some hitboxes were thinned out due to being too big. (Yes)
-some hitboxes are made bigger due to being too small. (Yes)
-some animations felt really sluggish compared to how they play out in Sonic Battle, and now have been sped up a bit (Yes)
-Shadow now uses his SA2 Chaos Spear sound, rather than sounds borrowed from Remilia Scarlet. (Touhou) (No)
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Following Stats were changed.
Life is now 1055
Defence is now 105
Attack is now 105
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If you prefer his Battle Sounds more, here's a download for the snd file before all the sound changes took place.

https://www.mediafire.com/file/eyha3vvwfn9ddrr/ShadowOG.snd/file
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hi archive, hope you're enjoying this edit, you damn slowpokes lmao. banned 2 years after ip ban

-Rin Satsuki/SumirekoUsami